All mods

Planned

Version
1.3.0
Author
Xeonz
Page
modrinth.com/mod/alwaysbright

Always Bright

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): NightVisionInjectionClient did not start: java.lang.NoSuchFieldError: Class com.mojang.blaze3d.platform.InputConstants does not have member field 'com.mojang.blaze3d.platform.InputConstants$Key UNKNOWN'.

What it needs from Kiln

  • com.mojang.blaze3d.platform.InputConstants.Key
  • net.minecraft.client.OptionInstance
  • net.minecraft.client.Options
  • net.minecraft.client.gui.screens.inventory.CreativeModeInventoryScreen
  • net.minecraft.client.gui.screens.inventory.InventoryScreen
  • net.minecraft.world.effect.MobEffectInstance
  • net.minecraft.world.effect.MobEffects
  • InputConstants.UNKNOWN
  • InputConstants.getKey()
  • KeyMapping.resetMapping()
  • KeyMapping.saveString()
  • KeyMapping.setKey()
  • Minecraft.options
  • LocalPlayer.addEffect()
  • LocalPlayer.getEffect()
  • Player.getEffect()
  • Player.removeEffect()

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Machines (0.4)

In the author's words

A mod that forces full brightness even when shaders are enabled, so your world is always fully lit with no dark areas.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file AlwaysBright-mc26.3-v1.3.0-fabric.jar. The scan reads the mod's classes; it does not run them.

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