Planned
- Version
- 1.3.0
- Author
- Xeonz
Always Bright
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04): NightVisionInjectionClient did not start: java.lang.NoSuchFieldError: Class com.mojang.blaze3d.platform.InputConstants does not have member field 'com.mojang.blaze3d.platform.InputConstants$Key UNKNOWN'.
What it needs from Kiln
- com.mojang.blaze3d.platform.InputConstants.Key
- net.minecraft.client.OptionInstance
- net.minecraft.client.Options
- net.minecraft.client.gui.screens.inventory.CreativeModeInventoryScreen
- net.minecraft.client.gui.screens.inventory.InventoryScreen
- net.minecraft.world.effect.MobEffectInstance
- net.minecraft.world.effect.MobEffects
- InputConstants.UNKNOWN
- InputConstants.getKey()
- KeyMapping.resetMapping()
- KeyMapping.saveString()
- KeyMapping.setKey()
- Minecraft.options
- LocalPlayer.addEffect()
- LocalPlayer.getEffect()
- Player.getEffect()
- Player.removeEffect()
On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Machines (0.4)
In the author's words
A mod that forces full brightness even when shaders are enabled, so your world is always fully lit with no dark areas.
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file AlwaysBright-mc26.3-v1.3.0-fabric.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
Thank you. Your report is counted.