Planned
- Version
- 1.1.1
- Author
- TheJoJoni
Anchor Fade
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04) without the mods it depends on: it stopped at kotlin.jvm.functions.Function1, a class from another mod or library the stand did not have.
What it needs from Kiln
- com.mojang.blaze3d.vertex.PoseStack
- com.mojang.blaze3d.vertex.PoseStack.Pose
- com.mojang.blaze3d.vertex.QuadInstance
- com.mojang.blaze3d.vertex.VertexConsumer
- net.fabricmc.fabric.api.client.rendering.v1.level.LevelRenderContext
- net.fabricmc.fabric.api.client.rendering.v1.level.LevelRenderEvents
- net.fabricmc.fabric.api.client.rendering.v1.level.LevelRenderEvents.BeforeTranslucentTerrain
- net.minecraft.client.Options
- net.minecraft.client.gui.components.Button
- net.minecraft.client.gui.components.Button.Builder
- net.minecraft.client.gui.components.Button.OnPress
- net.minecraft.client.gui.components.EditBox
- net.minecraft.client.gui.components.events.GuiEventListener
- net.minecraft.client.renderer.SubmitNodeCollector
- net.minecraft.client.renderer.SubmitNodeCollector.CustomGeometryRenderer
- net.minecraft.client.renderer.block.BlockModelRenderState
- net.minecraft.client.renderer.block.BlockStateModelSet
- net.minecraft.client.renderer.block.dispatch.BlockStateModel
- net.minecraft.client.renderer.block.dispatch.BlockStateModelPart
- net.minecraft.client.renderer.rendertype.RenderTypes
- net.minecraft.client.renderer.state.level.CameraRenderState
- net.minecraft.client.renderer.state.level.LevelRenderState
- net.minecraft.client.renderer.texture.OverlayTexture
- net.minecraft.client.resources.model.ModelManager
- net.minecraft.client.resources.model.geometry.BakedQuad
- net.minecraft.world.level.block.RespawnAnchorBlock
- net.minecraft.world.phys.shapes.Shapes
- FabricLoader.isModLoaded()
- KeyMapping.isDown()
- Minecraft.getModelManager()
- Minecraft.hitResult
- Minecraft.options
- Minecraft.setScreenAndShow()
- GuiGraphicsExtractor.centeredText()
- Screen.extractRenderState()
- LocalPlayer.distanceToSqr()
- Blocks.RESPAWN_ANCHOR
- BlockState.getSeed()
On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3)
In the author's words
Makes popped Respawn Anchors fade out smoothly instead of disappearing instantly. The fade out and animation is customizable.
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file anchorfade-1.1.1.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
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