All mods

Planned

Version
1.0.3-fabric-26.3-0.161.0
Author
Aquarius.playz
Page
modrinth.com/mod/animal-garden-lion

Animal Garden - Lion

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): ModSetup did not start: java.lang.NoClassDefFoundError: org/apache/logging/log4j/LogManager; ClientSetup did not start: java.lang.NoClassDefFoundError: net/minecraft/tags/TagKey.

What it needs from Kiln

  • Mixin
  • net.fabricmc.fabric.api.client.rendering.v1.ModelLayerRegistry
  • net.fabricmc.fabric.api.client.rendering.v1.ModelLayerRegistry.TexturedLayerDefinitionProvider
  • net.fabricmc.fabric.api.object.builder.v1.entity.FabricDefaultAttributeRegistry
  • net.minecraft.client.model.geom.ModelPart
  • net.minecraft.client.model.geom.PartPose
  • net.minecraft.client.model.geom.builders.CubeDeformation
  • net.minecraft.client.model.geom.builders.CubeListBuilder
  • net.minecraft.client.model.geom.builders.LayerDefinition
  • net.minecraft.client.model.geom.builders.MeshDefinition
  • net.minecraft.client.model.geom.builders.PartDefinition
  • net.minecraft.client.renderer.OrderedSubmitNodeCollector
  • net.minecraft.client.renderer.SubmitNodeCollector
  • net.minecraft.client.renderer.entity.EntityRendererProvider
  • net.minecraft.client.renderer.entity.EntityRendererProvider.Context
  • net.minecraft.client.renderer.entity.LivingEntityRenderer
  • net.minecraft.client.renderer.entity.layers.RenderLayer
  • net.minecraft.client.renderer.rendertype.RenderTypes
  • net.minecraft.world.entity.Bucketable
  • net.minecraft.world.entity.EntityType
  • net.minecraft.world.entity.EntityType.EntityFactory
  • net.minecraft.world.entity.Mob
  • net.minecraft.world.entity.MobCategory
  • net.minecraft.world.entity.PathfinderMob
  • net.minecraft.world.entity.TamableAnimal
  • net.minecraft.world.entity.WalkAnimationState
  • net.minecraft.world.entity.ai.attributes.AttributeSupplier
  • net.minecraft.world.entity.ai.attributes.AttributeSupplier.Builder
  • net.minecraft.world.entity.ai.control.LookControl
  • net.minecraft.world.entity.ai.navigation.PathNavigation
  • net.minecraft.world.entity.ai.sensing.Sensing
  • net.minecraft.world.entity.ai.util.DefaultRandomPos
  • net.minecraft.world.entity.animal.Animal
  • net.minecraft.world.entity.animal.camel.CamelHusk
  • net.minecraft.world.entity.animal.equine.AbstractHorse
  • net.minecraft.world.entity.item.ItemEntity
  • net.minecraft.world.level.pathfinder.PathType
  • net.minecraft.world.phys.AABB
  • org.apache.logging.log4j.LogManager
  • net.minecraft.tags.TagKey
  • ServerLevel.broadcastEntityEvent()
  • and 12 more

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)

In the author's words

This mod adds lions as tamable animals to your world.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file animalgarden-lion-1.0.3-fabric-26.3-0.161.0.jar. The scan reads the mod's classes; it does not run them.

Reports from players

No reports from players yet.

Thank you. Your report is counted.

Did it run for you in Horizon?

Reports are anonymous: no name and no address is kept. Counts show at once; a text shows after someone has read it.