Planned
- Version
- 1.0.5+26.3
- Author
- crimulus
Anvil Player Heads
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04): AnvilPlayerHeads did not start: java.lang.NoClassDefFoundError: net/minecraft/core/NonNullList.
What it needs from Kiln
- Mixin
- com.mojang.authlib.GameProfile
- com.mojang.authlib.properties.PropertyMap
- net.minecraft.core.NonNullList
- net.minecraft.core.component.DataComponentMap
- net.minecraft.core.component.DataComponents
- net.minecraft.server.MinecraftServer
- net.minecraft.server.Services
- net.minecraft.server.players.ProfileResolver
- net.minecraft.world.inventory.AnvilMenu
- net.minecraft.world.inventory.DataSlot
- net.minecraft.world.inventory.Slot
- net.minecraft.world.item.component.ResolvableProfile
- ServerLevel.getServer()
- ServerPlayer.containerMenu
- ServerPlayer.getId()
- Player.getId()
- Item.components()
- ItemStack.getCustomName()
- ItemStack.remove()
- ItemStack.set()
- Items.PLAYER_HEAD
On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Machines (0.4), Mixin (0.5)
In the author's words
Adds the ability to rename a minecraft:player_head in an anvil and update it to the corresponding player's skin. Requires a way to acquire the player_head object. I use a custom recipe to craft zombie_head → player_head.
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file anvil-player-heads-1.0.5+26.3.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
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