All mods

Planned

Version
3.0+26.3
Author
CrypticalLife
Page
modrinth.com/mod/archetect

Archetect

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): ArchetectClient did not start: java.lang.NoSuchFieldError: Class com.mojang.blaze3d.platform.InputConstants does not have member field 'com.mojang.blaze3d.platform.InputConstants$Key UNKNOWN'.

What it needs from Kiln

  • Mixin
  • com.mojang.authlib.GameProfile
  • com.mojang.blaze3d.Blaze3D
  • com.mojang.blaze3d.pipeline.RenderTarget
  • com.mojang.blaze3d.platform.InputConstants.Key
  • com.mojang.blaze3d.platform.NativeImage
  • com.mojang.blaze3d.systems.RenderSystem
  • com.mojang.blaze3d.systems.RenderSystem.AutoStorageIndexBuffer
  • com.mojang.blaze3d.vertex.BufferBuilder
  • com.mojang.blaze3d.vertex.ByteBufferBuilder
  • com.mojang.blaze3d.vertex.DefaultVertexFormat
  • com.mojang.blaze3d.vertex.MeshData
  • com.mojang.blaze3d.vertex.MeshData.DrawState
  • com.mojang.blaze3d.vertex.PoseStack
  • com.mojang.blaze3d.vertex.PoseStack.Pose
  • com.mojang.blaze3d.vertex.QuadInstance
  • com.mojang.blaze3d.vertex.VertexConsumer
  • com.mojang.math.Axis
  • com.mojang.math.Transformation
  • com.mojang.renderpearl.api.buffers.GpuBuffer
  • com.mojang.renderpearl.api.buffers.GpuBufferSlice
  • com.mojang.renderpearl.api.commands.CommandEncoder
  • com.mojang.renderpearl.api.commands.RenderPass
  • com.mojang.renderpearl.api.device.GpuDevice
  • com.mojang.renderpearl.api.pipeline.BlendFunction
  • com.mojang.renderpearl.api.pipeline.ColorTargetState
  • com.mojang.renderpearl.api.pipeline.CompareOp
  • com.mojang.renderpearl.api.pipeline.DepthStencilState
  • com.mojang.renderpearl.api.pipeline.PrimitiveTopology
  • com.mojang.renderpearl.api.pipeline.RenderPipeline
  • com.mojang.renderpearl.api.pipeline.RenderPipeline.Builder
  • com.mojang.renderpearl.api.pipeline.RenderPipeline.Snippet
  • com.mojang.renderpearl.api.textures.GpuTextureView
  • com.mojang.renderpearl.api.vertex.VertexFormat
  • net.fabricmc.fabric.api.client.command.v2.ClientCommandRegistrationCallback
  • net.fabricmc.fabric.api.client.command.v2.ClientCommands
  • net.fabricmc.fabric.api.client.command.v2.FabricClientCommandSource
  • net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientChunkEvents
  • net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientChunkEvents.Load
  • net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientChunkEvents.Unload
  • net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientLifecycleEvents
  • and 80 more

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)

In the author's words

A modern rebuild of the classic Schematica. Save any build and load it back as a translucent ghost you can build inside, layer by layer or automatically with the Printer. Reads .schem, .litematic and .schematic, plus its own .archetect that saves entities.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file Archetect-3.0+26.3.jar. The scan reads the mod's classes; it does not run them.

Reports from players

No reports from players yet.

Thank you. Your report is counted.

Did it run for you in Horizon?

Reports are anonymous: no name and no address is kept. Counts show at once; a text shows after someone has read it.