All mods

Planned

Version
1.0.1
Author
nicolas-reig
Page
modrinth.com/mod/auto-eject

Auto Eject

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): 1140 ticks with errors, first: an END_CLIENT_TICK listener threw java.lang.NoSuchFieldError: Class net.minecraft.client.Minecraft does not have member field 'net.minecraft.client.multiplayer.MultiPlayerGameMode gameMode'.

What it needs from Kiln

  • com.mojang.blaze3d.platform.InputConstants.Key
  • net.minecraft.client.Options
  • net.minecraft.client.gui.components.AbstractWidget
  • net.minecraft.client.gui.components.Button
  • net.minecraft.client.gui.components.Button.Builder
  • net.minecraft.client.gui.components.Button.OnPress
  • net.minecraft.client.gui.components.EditBox
  • net.minecraft.client.gui.components.StringWidget
  • net.minecraft.client.gui.components.Tooltip
  • net.minecraft.client.input.KeyEvent
  • net.minecraft.client.multiplayer.MultiPlayerGameMode
  • net.minecraft.core.NonNullList
  • net.minecraft.world.entity.player.Inventory
  • net.minecraft.world.inventory.AbstractContainerMenu
  • net.minecraft.world.inventory.ContainerInput
  • net.minecraft.world.inventory.Slot
  • InputConstants.getKey()
  • InputConstants.getKey()
  • KeyMapping.getTranslatedKeyMessage()
  • KeyMapping.resetMapping()
  • KeyMapping.saveString()
  • KeyMapping.setKey()
  • Minecraft.gameMode
  • Minecraft.options
  • Font.width()
  • Screen.keyPressed()
  • Screen.mouseScrolled()
  • LocalPlayer.containerMenu
  • Component.copy()
  • Identifier.tryParse()

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Machines (0.4)

In the author's words

This simple client mod automatically ejects/drops configurable items that end up on your inventory.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file auto-eject-1.0.1.jar. The scan reads the mod's classes; it does not run them.

Reports from players

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