All mods

Planned

Version
26.3-1.3.2
Author
krookedlilly
Page
modrinth.com/mod/auto-hide-hud

Auto Hide HUD

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): AutoHideHUDFabric did not start: java.lang.NoClassDefFoundError: net/fabricmc/fabric/api/client/networking/v1/ClientPlayConnectionEvents.

What it needs from Kiln

  • Mixin
  • com.mojang.blaze3d.platform.Window
  • net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents
  • net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents.Disconnect
  • net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents.Join
  • net.minecraft.world.effect.MobEffectInstance
  • net.minecraft.world.entity.player.Inventory
  • net.minecraft.world.food.FoodData
  • Minecraft.getWindow()
  • GuiGraphicsExtractor.pose()
  • LocalPlayer.experienceLevel
  • LocalPlayer.experienceProgress
  • LocalPlayer.getActiveEffects()
  • LocalPlayer.getAirSupply()
  • LocalPlayer.getArmorValue()
  • LocalPlayer.getBedOrientation()
  • LocalPlayer.getDirection()
  • LocalPlayer.getFoodData()
  • LocalPlayer.getInventory()
  • LocalPlayer.getVehicle()
  • LocalPlayer.getXRot()
  • LocalPlayer.getYRot()
  • Holder.getRegisteredName()
  • Identifier.tryParse()
  • ItemStack.getDamageValue()
  • ItemStack.getHoverName()
  • ItemStack.getMaxDamage()
  • ItemStack.isEnchanted()

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)

In the author's words

A simple yet highly configurable mod that auto hides the HUD after a period of inactivity

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file autohidehud-26.3-1.3.2.jar. The scan reads the mod's classes; it does not run them.

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