Planned
- Version
- 26.3-1.3.2
- Author
- krookedlilly
Auto Hide HUD
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04): AutoHideHUDFabric did not start: java.lang.NoClassDefFoundError: net/fabricmc/fabric/api/client/networking/v1/ClientPlayConnectionEvents.
What it needs from Kiln
- Mixin
- com.mojang.blaze3d.platform.Window
- net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents
- net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents.Disconnect
- net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents.Join
- net.minecraft.world.effect.MobEffectInstance
- net.minecraft.world.entity.player.Inventory
- net.minecraft.world.food.FoodData
- Minecraft.getWindow()
- GuiGraphicsExtractor.pose()
- LocalPlayer.experienceLevel
- LocalPlayer.experienceProgress
- LocalPlayer.getActiveEffects()
- LocalPlayer.getAirSupply()
- LocalPlayer.getArmorValue()
- LocalPlayer.getBedOrientation()
- LocalPlayer.getDirection()
- LocalPlayer.getFoodData()
- LocalPlayer.getInventory()
- LocalPlayer.getVehicle()
- LocalPlayer.getXRot()
- LocalPlayer.getYRot()
- Holder.getRegisteredName()
- Identifier.tryParse()
- ItemStack.getDamageValue()
- ItemStack.getHoverName()
- ItemStack.getMaxDamage()
- ItemStack.isEnchanted()
On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)
In the author's words
A simple yet highly configurable mod that auto hides the HUD after a period of inactivity
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file autohidehud-26.3-1.3.2.jar. The scan reads the mod's classes; it does not run them.
Reports from players
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