All mods

Planned

Version
1.0.0+26.3
Author
GreeneBolt
Page
modrinth.com/mod/auto-trade

Auto Trade

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): AutoTrade did not start: java.lang.NoClassDefFoundError: net/minecraft/world/entity/npc/villager/Villager.

What it needs from Kiln

  • Mixin
  • net.fabricmc.fabric.api.client.command.v2.ClientCommandRegistrationCallback
  • net.fabricmc.fabric.api.client.command.v2.ClientCommands
  • net.minecraft.client.multiplayer.MultiPlayerGameMode
  • net.minecraft.network.protocol.game.ServerboundInteractPacket
  • net.minecraft.world.entity.npc.villager.Villager
  • net.minecraft.world.item.component.SwingAnimation
  • net.minecraft.world.phys.EntityHitResult
  • Minecraft.gameDirectory
  • Minecraft.gameMode
  • ClientLevel.entitiesForRendering()
  • ClientPacketListener.send()
  • LocalPlayer.connection
  • LocalPlayer.distanceTo()
  • LocalPlayer.entityInteractionRange()
  • LocalPlayer.position()
  • LocalPlayer.swing()

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)

In the author's words

Automatically trade away specified items with one click!

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file auto-trade-1.0.0+26.3.jar. The scan reads the mod's classes; it does not run them.

Reports from players

No reports from players yet.

Thank you. Your report is counted.

Did it run for you in Horizon?

Reports are anonymous: no name and no address is kept. Counts show at once; a text shows after someone has read it.