Planned
- Version
- 1.1.1
- Author
- Nikrecs
AutoTorch!
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04): AutoTorchSetFabricClient did not start: java.lang.NoSuchFieldError: Class com.mojang.blaze3d.platform.InputConstants does not have member field 'com.mojang.blaze3d.platform.InputConstants$Key UNKNOWN'.
What it needs from Kiln
- com.mojang.blaze3d.platform.InputConstants.Key
- net.minecraft.client.Options
- net.minecraft.client.gui.components.AbstractSliderButton
- net.minecraft.client.gui.components.Button
- net.minecraft.client.gui.components.Button.Builder
- net.minecraft.client.gui.components.Button.OnPress
- net.minecraft.client.multiplayer.MultiPlayerGameMode
- net.minecraft.network.chat.CommonComponents
- net.minecraft.world.entity.player.Inventory
- net.minecraft.world.inventory.ContainerInput
- net.minecraft.world.inventory.InventoryMenu
- net.minecraft.world.level.block.TorchBlock
- net.minecraft.world.phys.AABB
- InputConstants.UNKNOWN
- Minecraft.gameMode
- GuiGraphicsExtractor.centeredText()
- Screen.extractRenderState()
- LocalPlayer.containerMenu
- LocalPlayer.getBoundingBox()
- LocalPlayer.getInventory()
- LocalPlayer.inventoryMenu
- LocalPlayer.onGround()
- Level.getMaxLocalRawBrightness()
- BlockState.canBeReplaced()
- BlockState.isFaceSturdy()
On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Machines (0.4)
In the author's words
A client-side mod that automatically places torches at your feet when it gets dark. Fully configurable and pulls directly from your inventory!
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file autotorchset-fabric-26.3-1.1.1.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
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