All mods

Planned

Version
1.1.0
Author
Developer-Mike
Page
modrinth.com/mod/autototem

Autototem

Calls something that is on Kiln's roadmap. Parts of it may already run.

What it needs from Kiln

  • Mixin
  • net.minecraft.network.Connection
  • net.minecraft.network.HashedPatchMap
  • net.minecraft.network.HashedPatchMap.HashGenerator
  • net.minecraft.network.HashedStack
  • net.minecraft.network.protocol.Packet
  • net.minecraft.network.protocol.game.ServerboundContainerClickPacket
  • net.minecraft.network.protocol.game.ServerboundPlayerActionPacket
  • net.minecraft.network.protocol.game.ServerboundPlayerActionPacket.Action
  • net.minecraft.network.protocol.game.ServerboundSetCarriedItemPacket
  • net.minecraft.world.effect.MobEffects
  • net.minecraft.world.entity.player.Inventory
  • net.minecraft.world.inventory.AbstractContainerMenu
  • net.minecraft.world.inventory.ContainerInput
  • ClientPacketListener.getConnection()
  • Player.containerMenu
  • Player.getInventory()
  • Player.hasEffect()
  • ItemStack.is()
  • Items.TOTEM_OF_UNDYING

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Machines (0.4), Mixin (0.5)

In the author's words

A simple autototem mod. If your totem pops in your offhand, it automatically gets replaced.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file autototem-1.1.0.jar. The scan reads the mod's classes; it does not run them.

Reports from players

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