Planned
- Version
- 1.1.0
- Author
- Developer-Mike
Autototem
Calls something that is on Kiln's roadmap. Parts of it may already run.
What it needs from Kiln
- Mixin
- net.minecraft.network.Connection
- net.minecraft.network.HashedPatchMap
- net.minecraft.network.HashedPatchMap.HashGenerator
- net.minecraft.network.HashedStack
- net.minecraft.network.protocol.Packet
- net.minecraft.network.protocol.game.ServerboundContainerClickPacket
- net.minecraft.network.protocol.game.ServerboundPlayerActionPacket
- net.minecraft.network.protocol.game.ServerboundPlayerActionPacket.Action
- net.minecraft.network.protocol.game.ServerboundSetCarriedItemPacket
- net.minecraft.world.effect.MobEffects
- net.minecraft.world.entity.player.Inventory
- net.minecraft.world.inventory.AbstractContainerMenu
- net.minecraft.world.inventory.ContainerInput
- ClientPacketListener.getConnection()
- Player.containerMenu
- Player.getInventory()
- Player.hasEffect()
- ItemStack.is()
- Items.TOTEM_OF_UNDYING
On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Machines (0.4), Mixin (0.5)
In the author's words
A simple autototem mod. If your totem pops in your offhand, it automatically gets replaced.
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file autototem-1.1.0.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
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