Planned
- Version
- 2.2
- Author
- Gvoper
Biome Shader Switch
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04): Biome_shader_switchFabricClient did not start: java.lang.NoClassDefFoundError: net/fabricmc/fabric/api/client/networking/v1/ClientPlayConnectionEvents.
What it needs from Kiln
- Mixin
- com.mojang.blaze3d.platform.Window
- net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents
- net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents.Disconnect
- net.minecraft.client.gui.components.AbstractWidget
- net.minecraft.client.gui.components.Button
- net.minecraft.client.gui.components.Button.Builder
- net.minecraft.client.gui.components.Button.OnPress
- net.minecraft.client.gui.components.EditBox
- net.minecraft.client.gui.components.Tooltip
- net.minecraft.client.input.MouseButtonEvent
- net.minecraft.core.RegistryAccess
- Minecraft.gameDirectory
- Minecraft.getWindow()
- Minecraft.setScreenAndShow()
- GuiGraphicsExtractor.centeredText()
- GuiGraphicsExtractor.outline()
- Screen.extractRenderState()
- Screen.mouseClicked()
- ClientLevel.getBiome()
- ClientLevel.registryAccess()
- Registry.listElements()
- Registries.BIOME
On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)
In the author's words
🗸 Switches shaders based on the player's current biome. Supports Iris & Oculus shader packs with per-biome, per-height, and fallback shader rules. Auto-detects all biomes including modded ones — zero manual config needed.
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file BiomeShaderSwitch-fabric-2.2.jar. The scan reads the mod's classes; it does not run them.
Reports from players
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