Planned
- Version
- 1.0.2
- Author
- TechMonkey
Bottled Light
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04): BottledLight did not start: java.lang.NoClassDefFoundError: net/minecraft/core/particles/ParticleOptions; BottledLightClient did not start: java.lang.NoClassDefFoundError: net/minecraft/core/particles/ParticleOptions.
What it needs from Kiln
- net.fabricmc.fabric.api.event.player.UseBlockCallback
- net.minecraft.core.component.DataComponents
- net.minecraft.core.particles.ParticleTypes
- net.minecraft.util.Prediction
- net.minecraft.world.entity.player.Inventory
- net.minecraft.world.item.alchemy.PotionContents
- net.minecraft.world.item.alchemy.Potions
- net.minecraft.world.level.block.RenderShape
- net.minecraft.world.level.block.SimpleWaterloggedBlock
- net.minecraft.world.level.material.FlowingFluid
- net.minecraft.world.level.material.FluidState
- net.minecraft.world.level.material.Fluids
- net.minecraft.world.phys.shapes.CollisionContext
- net.minecraft.world.phys.shapes.EntityCollisionContext
- net.minecraft.world.phys.shapes.Shapes
- net.minecraft.core.particles.ParticleOptions
- ServerLevel.sendParticles()
- SoundEvents.FIRE_EXTINGUISH
- SoundEvents.GLASS_BREAK
- Player.getInventory()
- ItemStack.get()
- ItemStack.is()
- Items.GLASS_BOTTLE
- Items.POTION
- Level.addParticle()
- ScheduledTickAccess.scheduleTick()
- Block.box()
- Block.getFluidState()
- Block.updateShape()
- BlockState.getFluidState()
- BlockState.isSolidRender()
- BlockStateProperties.LEVEL
On the roadmap: Code next to data (0.3)
In the author's words
Place invisible light sources that start at light level 15 and can be diluted using water bottles to fine-tune brightness.
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file bottledlight-1.0.2.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
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