All mods

Planned

Version
3.4.0+26.3
Author
Toffiks
Page
modrinth.com/mod/cave-dust-rethinking

Cave Dust Rethinking

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): CaveDustClient did not start: java.lang.NoClassDefFoundError: net/minecraft/world/level/LevelHeightAccessor.

What it needs from Kiln

  • net.minecraft.client.multiplayer.ClientLevel.ClientLevelData
  • net.minecraft.client.particle.ParticleEngine
  • net.minecraft.client.particle.SingleQuadParticle
  • net.minecraft.client.particle.SingleQuadParticle.Layer
  • net.minecraft.client.particle.SpriteSet
  • net.minecraft.client.renderer.texture.TextureAtlas
  • net.minecraft.client.resources.model.sprite.AtlasManager
  • net.minecraft.core.BlockPos.MutableBlockPos
  • net.minecraft.core.particles.ParticleOptions
  • net.minecraft.core.particles.ParticleType
  • net.minecraft.data.AtlasIds
  • net.minecraft.world.level.biome.Biomes
  • net.minecraft.world.level.dimension.DimensionType
  • net.minecraft.world.level.material.FluidState
  • net.minecraft.world.level.LevelHeightAccessor
  • Minecraft.getAtlasManager()
  • Minecraft.particleEngine
  • ClientLevel.addParticle()
  • ClientLevel.canSeeSky()
  • ClientLevel.dimensionType()
  • ClientLevel.getBiome()
  • ClientLevel.getLevelData()
  • ClientLevel.getMaxY()
  • ClientLevel.getMinY()
  • ClientLevel.getSeaLevel()
  • LocalPlayer.getBlockY()
  • LocalPlayer.getDeltaMovement()
  • LocalPlayer.getEyeY()
  • LocalPlayer.isUnderWater()
  • BlockPos.asLong()
  • BuiltInRegistries.PARTICLE_TYPE
  • Blocks.CAMPFIRE
  • Blocks.LAVA
  • Blocks.MAGMA_BLOCK
  • Blocks.SOUL_CAMPFIRE
  • Blocks.TORCH
  • Blocks.WALL_TORCH
  • BlockState.getFluidState()

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3)

In the author's words

Adds the white ash particles from the Basalt Deltas biome to caves.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file cave_dust_rethinking-3.4.0+26.3-fabric-neoforge.jar. The scan reads the mod's classes; it does not run them.

Reports from players

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