All mods

Planned

Version
1.1
Author
zortler
Page
modrinth.com/mod/client-movement

Client Movement

Calls something that is on Kiln's roadmap. Parts of it may already run.

What it needs from Kiln

  • Mixin
  • net.minecraft.network.protocol.game.ClientboundUpdateAttributesPacket
  • net.minecraft.network.protocol.game.ClientboundUpdateAttributesPacket.AttributeSnapshot
  • net.minecraft.network.syncher.EntityDataAccessor
  • net.minecraft.network.syncher.SynchedEntityData
  • net.minecraft.network.syncher.SynchedEntityData.DataItem
  • net.minecraft.network.syncher.SynchedEntityData.DataValue
  • net.minecraft.world.entity.ai.attributes.AttributeModifier
  • LocalPlayer.isSprinting()
  • AttributeInstance.getModifier()
  • AttributeInstance.hasModifier()

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)

In the author's words

A minecraft mod that makes sprinting and poses fully client-sided, with no server intervention. Fixes many bugs and issues for player with high ping, especially in parkour.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file clientmovement-1.1-fabric.jar. The scan reads the mod's classes; it does not run them.

Reports from players

No reports from players yet.

Thank you. Your report is counted.

Did it run for you in Horizon?

Reports are anonymous: no name and no address is kept. Counts show at once; a text shows after someone has read it.