All mods

Should work

Version
1.0.0
Author
CardeJIbka
Page
modrinth.com/mod/commandbinds

Command Binds

An automatic test ran it on Kiln's test stand (its own code, with a scripted minute of play in place of the game) and nothing broke, and everything it called is written in Kiln: it most likely works. Not checked in the game by hand yet.

Evidence

Ran on Kiln's test stand (2026-11-04): client entrypoint started, 1200 ticks without errors, nothing drawn on the HUD.

What it needs from Kiln

  • com.mojang.blaze3d.platform.InputConstants.Key
  • net.minecraft.client.gui.components.Button
  • net.minecraft.client.gui.components.Button.CreateNarration
  • net.minecraft.client.gui.components.Button.OnPress
  • net.minecraft.client.gui.components.EditBox
  • net.minecraft.client.input.KeyEvent
  • net.minecraft.client.input.MouseButtonEvent
  • net.minecraft.network.chat.Style
  • InputConstants.isKeyDown()
  • InputConstants.Type.getOrCreate()
  • GuiGraphicsExtractor.centeredText()
  • GuiGraphicsExtractor.disableScissor()
  • GuiGraphicsExtractor.enableScissor()
  • GuiGraphicsExtractor.fillGradient()
  • Screen.extractRenderState()
  • Screen.mouseClicked()
  • ClientPacketListener.sendChat()
  • ClientPacketListener.sendCommand()
  • MutableComponent.copy()
  • MutableComponent.withStyle()

In the author's words

Bind any key to a command or chat message — trigger it with one keypress

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file commandbinds-26.3-fabric-1.0.0.jar. The scan reads the mod's classes; it does not run them.

Reports from players

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