Planned
- Version
- 2.1.0+26.3
- Author
- Walksy
Shield Fixes
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04): client entrypoint started, 1200 ticks without errors, nothing drawn on the HUD. Its Mixins were not applied, so that part of it is missing.
What it needs from Kiln
- Mixin
- net.minecraft.util.Mth
- net.minecraft.world.phys.AABB
- ClientLevel.players()
- LocalPlayer.position()
- SoundEvents.SHIELD_BLOCK
- SoundEvents.SHIELD_BREAK
- LivingEntity.getSoundSource()
- Player.distanceToSqr()
- Player.getUsedItemHand()
- Player.getViewVector()
- Player.isAlive()
- Player.position()
- Level.getEntitiesOfClass()
- Vec3.dot()
- Vec3.normalize()
- Vec3.vectorTo()
On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)
In the author's words
Resolves issues with shield sounds and corrects the animation glitch where the player's shield doesn't display blocking properly.
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file ShieldFixes-2.1.0+26.3.jar. The scan reads the mod's classes; it does not run them.
Reports from players
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