All mods

Planned

Version
2.1.0+26.3
Author
Walksy
Page
modrinth.com/mod/complete-shield-fixes

Shield Fixes

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): client entrypoint started, 1200 ticks without errors, nothing drawn on the HUD. Its Mixins were not applied, so that part of it is missing.

What it needs from Kiln

  • Mixin
  • net.minecraft.util.Mth
  • net.minecraft.world.phys.AABB
  • ClientLevel.players()
  • LocalPlayer.position()
  • SoundEvents.SHIELD_BLOCK
  • SoundEvents.SHIELD_BREAK
  • LivingEntity.getSoundSource()
  • Player.distanceToSqr()
  • Player.getUsedItemHand()
  • Player.getViewVector()
  • Player.isAlive()
  • Player.position()
  • Level.getEntitiesOfClass()
  • Vec3.dot()
  • Vec3.normalize()
  • Vec3.vectorTo()

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)

In the author's words

Resolves issues with shield sounds and corrects the animation glitch where the player's shield doesn't display blocking properly.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file ShieldFixes-2.1.0+26.3.jar. The scan reads the mod's classes; it does not run them.

Reports from players

No reports from players yet.

Thank you. Your report is counted.

Did it run for you in Horizon?

Reports are anonymous: no name and no address is kept. Counts show at once; a text shows after someone has read it.