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Planned

Version
1.0.8+26.3
Author
wildbeast42
Page
modrinth.com/mod/crosshairfx

CrosshairFX

Calls something that is on Kiln's roadmap. Parts of it may already run.

What it needs from Kiln

  • Mixin
  • net.minecraft.client.multiplayer.MultiPlayerGameMode
  • net.minecraft.util.CommonColors
  • net.minecraft.world.entity.monster.Enemy
  • net.minecraft.world.entity.projectile.ProjectileUtil
  • net.minecraft.world.level.GameType
  • net.minecraft.world.phys.AABB
  • net.minecraft.world.phys.EntityHitResult
  • net.minecraft.world.phys.HitResult.Type
  • org.apache.logging.log4j.LogManager
  • org.apache.logging.log4j.Logger
  • Minecraft.gameMode
  • Minecraft.hitResult
  • LocalPlayer.getAttackStrengthScale()
  • LocalPlayer.getBoundingBox()
  • LocalPlayer.getDeltaMovement()
  • LocalPlayer.getDestroySpeed()
  • LocalPlayer.getEyePosition()
  • LocalPlayer.getViewVector()
  • LocalPlayer.hasCorrectToolForDrops()
  • LocalPlayer.pick()
  • Entity.isAlive()
  • Entity.isSpectator()
  • ItemStack.isCorrectToolForDrops()
  • BlockState.getDestroySpeed()
  • HitResult.getType()
  • Vec3.add()
  • Vec3.length()
  • Vec3.scale()

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)

In the author's words

A simple visual mod that spices up your game with custom crosshair colors & shapes!

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file crosshairfx-1.0.8+26.3.jar. The scan reads the mod's classes; it does not run them.

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