Planned
- Version
- 1.0.8+26.3
- Author
- wildbeast42
CrosshairFX
Calls something that is on Kiln's roadmap. Parts of it may already run.
What it needs from Kiln
- Mixin
- net.minecraft.client.multiplayer.MultiPlayerGameMode
- net.minecraft.util.CommonColors
- net.minecraft.world.entity.monster.Enemy
- net.minecraft.world.entity.projectile.ProjectileUtil
- net.minecraft.world.level.GameType
- net.minecraft.world.phys.AABB
- net.minecraft.world.phys.EntityHitResult
- net.minecraft.world.phys.HitResult.Type
- org.apache.logging.log4j.LogManager
- org.apache.logging.log4j.Logger
- Minecraft.gameMode
- Minecraft.hitResult
- LocalPlayer.getAttackStrengthScale()
- LocalPlayer.getBoundingBox()
- LocalPlayer.getDeltaMovement()
- LocalPlayer.getDestroySpeed()
- LocalPlayer.getEyePosition()
- LocalPlayer.getViewVector()
- LocalPlayer.hasCorrectToolForDrops()
- LocalPlayer.pick()
- Entity.isAlive()
- Entity.isSpectator()
- ItemStack.isCorrectToolForDrops()
- BlockState.getDestroySpeed()
- HitResult.getType()
- Vec3.add()
- Vec3.length()
- Vec3.scale()
On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)
In the author's words
A simple visual mod that spices up your game with custom crosshair colors & shapes!
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file crosshairfx-1.0.8+26.3.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
Thank you. Your report is counted.