Planned
- Version
- 1.0.1+26
- Author
- Glam_Ardor
Custom Block Sounds
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04): CustomBlockSoundsClient did not start: java.lang.NoClassDefFoundError: net/minecraft/server/packs/resources/PreparableReloadListener.
What it needs from Kiln
- Mixin
- net.fabricmc.fabric.api.resource.v1.ResourceLoader
- net.minecraft.client.resources.sounds.SimpleSoundInstance
- net.minecraft.client.sounds.SoundEngine
- net.minecraft.client.sounds.SoundEngine.PlayResult
- net.minecraft.client.sounds.SoundManager
- net.minecraft.core.BlockPos.MutableBlockPos
- net.minecraft.server.packs.PackType
- net.minecraft.server.packs.resources.Resource
- net.minecraft.server.packs.resources.ResourceManager
- net.minecraft.server.packs.resources.PreparableReloadListener
- Minecraft.getSoundManager()
- DefaultedRegistry.getOptional()
- RandomSource.nextIntBetweenInclusive()
- Level.canSeeSky()
- Level.getOverworldClockTime()
- Level.isRaining()
- SoundType.getBreakSound()
- SoundType.getFallSound()
- SoundType.getHitSound()
- SoundType.getPlaceSound()
- SoundType.getStepSound()
On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)
In the author's words
Resource-pack-driven block sound overrides: break, fall, hit, place, step and ambient (idle) sounds per blockstate, with volume, pitch, chance and condition settings in blockmap.json.
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file customblocksounds-1.0.1+26.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
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