All mods

Planned

Version
1.1.0+26.3
Author
dreamiiing
Page
modrinth.com/mod/daynight-progress-bar

Day/Night Progress Bar

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): 1140 ticks with errors, first: a HUD element threw java.lang.NoSuchMethodError: 'long net.minecraft.client.multiplayer.ClientLevel.getOverworldClockTime()'.

What it needs from Kiln

  • net.minecraft.client.gui.components.AbstractSliderButton
  • net.minecraft.client.gui.components.Button
  • net.minecraft.client.gui.components.Button.Builder
  • net.minecraft.client.gui.components.Button.OnPress
  • GuiGraphicsExtractor.centeredText()
  • Screen.extractRenderState()
  • ClientLevel.getOverworldClockTime()
  • ClientLevel.isRaining()
  • ClientLevel.isThundering()

On the roadmap: Minecraft's libraries and client API (0.2)

In the author's words

A sleek client-side HUD mod that displays the current day/night cycle progress with beautiful sun and moon indicators. Features customizable positioning, size scaling, weather effects, and an easy F8 configuration menu.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file daynightprogressbar-1.1.0+26.3.jar. The scan reads the mod's classes; it does not run them.

Reports from players

No reports from players yet.

Thank you. Your report is counted.

Did it run for you in Horizon?

Reports are anonymous: no name and no address is kept. Counts show at once; a text shows after someone has read it.