All mods

Should work

Version
1.2.0+mc26.3
Author
svenb9144
Page
modrinth.com/mod/disable-my-mods-please

Disable My Mods Please

An automatic test ran it on Kiln's test stand (its own code, with a scripted minute of play in place of the game) and nothing broke, and everything it called is written in Kiln: it most likely works. Not checked in the game by hand yet.

Evidence

Ran on Kiln's test stand (2026-11-04): client entrypoint started, 1200 ticks without errors, nothing drawn on the HUD.

What it needs from Kiln

  • net.fabricmc.loader.api.ModContainer
  • net.fabricmc.loader.api.metadata.ModMetadata
  • net.fabricmc.loader.api.metadata.ModOrigin
  • net.fabricmc.loader.api.metadata.ModOrigin.Kind
  • FabricLoader.getAllMods()

In the author's words

Are you tired of mods that you want to disable but you have to restart the launcher and find the mod. well lucky you, with this you can do that all in minecraft itself

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file disablemymodsplease-1.2.0+mc26.3.jar. The scan reads the mod's classes; it does not run them.

Reports from players

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