Should work
- Version
- 26.3.2.0+mc26.3
- Author
- Teron
EaseonCS - SilentSign
An automatic test ran it on Kiln's test stand (its own code, with a scripted minute of play in place of the game) and nothing broke, and everything it called is written in Kiln: it most likely works. Not checked in the game by hand yet.
Evidence
Ran on Kiln's test stand (2026-11-04): client entrypoint started, 1200 ticks without errors, nothing drawn on the HUD.
What it needs from Kiln
- net.minecraft.client.gui.screens.inventory.HangingSignEditScreen
- net.minecraft.client.gui.screens.inventory.SignEditScreen
- net.minecraft.tags.ItemTags
- net.minecraft.world.level.block.CeilingHangingSignBlock
- net.minecraft.world.level.block.SignBlock
- net.minecraft.world.level.block.WallHangingSignBlock
- net.minecraft.world.level.block.WallSignBlock
- net.minecraft.world.phys.HitResult.Type
- LocalPlayer.isCrouching()
- Holder.is()
- ItemStack.typeHolder()
- BlockHitResult.getType()
In the author's words
Silently places signs without opening the sign edit screen.
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file easeon.cs.silentsign.teron.fabric-26.3.2.0+mc26.3.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
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