All mods

Should work

Version
2.1.0+26.3-fabric
Author
SaolGhra
Page
modrinth.com/mod/elytra-swapper

Elytra Swapper

An automatic test ran it on Kiln's test stand (its own code, with a scripted minute of play in place of the game) and nothing broke, and everything it called is written in Kiln: it most likely works. Not checked in the game by hand yet.

Evidence

Ran on Kiln's test stand (2026-11-04): client entrypoint started, 1200 ticks without errors, nothing drawn on the HUD.

What it needs from Kiln

  • net.minecraft.client.multiplayer.MultiPlayerGameMode
  • net.minecraft.core.component.DataComponents
  • net.minecraft.world.entity.EquipmentSlot
  • net.minecraft.world.entity.player.Inventory
  • net.minecraft.world.inventory.ContainerInput
  • net.minecraft.world.item.equipment.Equippable
  • Minecraft.gameMode
  • LocalPlayer.getInventory()
  • LocalPlayer.getItemBySlot()
  • LocalPlayer.isAlive()
  • ItemStack.get()

In the author's words

Swap the Elytra and Chestplate easily with a keybind of your choosing

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file ElytraSwapper-fabric-26.3-2.1.0+26.3.jar. The scan reads the mod's classes; it does not run them.

Reports from players

No reports from players yet.

Thank you. Your report is counted.

Did it run for you in Horizon?

Reports are anonymous: no name and no address is kept. Counts show at once; a text shows after someone has read it.