All mods

Planned

Version
1.2.1
Author
KoroWin
Page
modrinth.com/mod/enhanced-attack-indicator-reborn

Enhanced Attack Indicator Reborn

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): client entrypoint started, 1200 ticks without errors, nothing drawn on the HUD. Its Mixins were not applied, so that part of it is missing.

What it needs from Kiln

  • Mixin
  • net.minecraft.client.multiplayer.MultiPlayerGameMode
  • net.minecraft.core.component.DataComponentMap
  • net.minecraft.core.component.DataComponents
  • net.minecraft.world.item.BowItem
  • net.minecraft.world.item.CrossbowItem
  • net.minecraft.world.item.ItemCooldowns
  • net.minecraft.world.item.component.BundleContents
  • net.minecraft.world.item.component.ItemContainerContents
  • Minecraft.crosshairPickEntity
  • Minecraft.gameMode
  • LocalPlayer.getCooldowns()
  • LocalPlayer.getCurrentItemAttackStrengthDelay()
  • LocalPlayer.getSleepTimer()
  • LocalPlayer.getUseItem()
  • LocalPlayer.getUseItemRemainingTicks()
  • LivingEntity.isAlive()
  • Item.components()
  • ItemStack.get()
  • ItemStack.getUseDuration()
  • Items.BOW
  • Items.CROSSBOW
  • Items.POTION
  • Items.TRIDENT

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)

In the author's words

Uses the attack indicator for more than just melee attacks.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file enhanced_attack_indicator_reborn-1.2.1+26.3-fabric.jar. The scan reads the mod's classes; it does not run them.

Reports from players

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