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Planned

Version
1.0-26.3
Author
kenddie
Page
modrinth.com/mod/fantasy_weapons

Fantasy Weapons (Medieval Series)

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04) without the mods it depends on: it stopped at me.shedaniel.autoconfig.ConfigData, a class from another mod or library the stand did not have.

What it needs from Kiln

  • net.fabricmc.fabric.api.creativetab.v1.FabricCreativeModeTab
  • net.minecraft.core.component.DataComponents
  • net.minecraft.world.entity.EquipmentSlotGroup
  • net.minecraft.world.entity.ai.attributes.AttributeModifier
  • net.minecraft.world.entity.ai.attributes.AttributeModifier.Operation
  • net.minecraft.world.item.CreativeModeTab.Builder
  • net.minecraft.world.item.CreativeModeTab.DisplayItemsGenerator
  • net.minecraft.world.item.CreativeModeTab.ItemDisplayParameters
  • net.minecraft.world.item.CreativeModeTab.Output
  • net.minecraft.world.item.Item.TooltipContext
  • net.minecraft.world.item.ToolMaterial
  • net.minecraft.world.item.component.ItemAttributeModifiers
  • net.minecraft.world.item.component.ItemAttributeModifiers.Builder
  • BuiltInRegistries.CREATIVE_MODE_TAB
  • Item.appendHoverText()
  • Item.inventoryTick()
  • Item.Properties.attributes()
  • Item.Properties.sword()
  • ItemStack.get()
  • ItemStack.set()

On the roadmap: Code next to data (0.3)

In the author's words

Various new medieval fantasy style weapons that fit in nicely with the vanilla style.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file fantasy-weapons-1.0-26.3-fabric.jar. The scan reads the mod's classes; it does not run them.

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