Planned
- Version
- 1.0-26.3
- Author
- kenddie
Fantasy Weapons (Medieval Series)
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04) without the mods it depends on: it stopped at me.shedaniel.autoconfig.ConfigData, a class from another mod or library the stand did not have.
What it needs from Kiln
- net.fabricmc.fabric.api.creativetab.v1.FabricCreativeModeTab
- net.minecraft.core.component.DataComponents
- net.minecraft.world.entity.EquipmentSlotGroup
- net.minecraft.world.entity.ai.attributes.AttributeModifier
- net.minecraft.world.entity.ai.attributes.AttributeModifier.Operation
- net.minecraft.world.item.CreativeModeTab.Builder
- net.minecraft.world.item.CreativeModeTab.DisplayItemsGenerator
- net.minecraft.world.item.CreativeModeTab.ItemDisplayParameters
- net.minecraft.world.item.CreativeModeTab.Output
- net.minecraft.world.item.Item.TooltipContext
- net.minecraft.world.item.ToolMaterial
- net.minecraft.world.item.component.ItemAttributeModifiers
- net.minecraft.world.item.component.ItemAttributeModifiers.Builder
- BuiltInRegistries.CREATIVE_MODE_TAB
- Item.appendHoverText()
- Item.inventoryTick()
- Item.Properties.attributes()
- Item.Properties.sword()
- ItemStack.get()
- ItemStack.set()
On the roadmap: Code next to data (0.3)
In the author's words
Various new medieval fantasy style weapons that fit in nicely with the vanilla style.
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file fantasy-weapons-1.0-26.3-fabric.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
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