All mods

Planned

Version
2.0.1
Author
adamjaroui23
Page
modrinth.com/mod/fast-auto-totem

fast auto totem

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): AutoTotemMod did not start: java.lang.NoClassDefFoundError: net/minecraft/world/inventory/AbstractContainerMenu.

What it needs from Kiln

  • net.minecraft.client.multiplayer.MultiPlayerGameMode
  • net.minecraft.core.NonNullList
  • net.minecraft.world.entity.player.Inventory
  • net.minecraft.world.inventory.AbstractContainerMenu
  • net.minecraft.world.inventory.ContainerInput
  • net.minecraft.world.inventory.InventoryMenu
  • net.minecraft.world.inventory.Slot
  • Minecraft.gameMode
  • LocalPlayer.containerMenu
  • LocalPlayer.getInventory()
  • LocalPlayer.inventoryMenu
  • LocalPlayer.isDeadOrDying()
  • Items.TOTEM_OF_UNDYING

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Machines (0.4)

In the author's words

Automatically re-equips a Totem of Undying after it pops, using a realistic human-like delay (400–650ms). Lightweight, client-side, and designed to feel natural instead of instant.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file AutoTotem-2.0.1+26.3+mc26.3(1).jar. The scan reads the mod's classes; it does not run them.

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