Planned
- Version
- 2.0.1
- Author
- adamjaroui23
fast auto totem
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04): AutoTotemMod did not start: java.lang.NoClassDefFoundError: net/minecraft/world/inventory/AbstractContainerMenu.
What it needs from Kiln
- net.minecraft.client.multiplayer.MultiPlayerGameMode
- net.minecraft.core.NonNullList
- net.minecraft.world.entity.player.Inventory
- net.minecraft.world.inventory.AbstractContainerMenu
- net.minecraft.world.inventory.ContainerInput
- net.minecraft.world.inventory.InventoryMenu
- net.minecraft.world.inventory.Slot
- Minecraft.gameMode
- LocalPlayer.containerMenu
- LocalPlayer.getInventory()
- LocalPlayer.inventoryMenu
- LocalPlayer.isDeadOrDying()
- Items.TOTEM_OF_UNDYING
On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Machines (0.4)
In the author's words
Automatically re-equips a Totem of Undying after it pops, using a realistic human-like delay (400–650ms). Lightweight, client-side, and designed to feel natural instead of instant.
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file AutoTotem-2.0.1+26.3+mc26.3(1).jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
Thank you. Your report is counted.