Planned
- Version
- 1.1.0+fabric
- Author
- Flei123
FleiSync
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Server-side mod: Kiln runs mods' code on Horizon's single-player server, not on dedicated servers.
What it needs from Kiln
- io.netty.buffer.ByteBuf
- io.netty.buffer.ByteBufAllocator
- io.netty.channel.Channel
- io.netty.channel.ChannelFuture
- io.netty.channel.ChannelFutureListener
- io.netty.channel.ChannelHandlerContext
- io.netty.channel.ChannelInboundHandlerAdapter
- io.netty.channel.ChannelPipeline
- io.netty.handler.codec.ByteToMessageDecoder
- net.fabricmc.api.DedicatedServerModInitializer
- net.fabricmc.loader.api.ModContainer
- net.fabricmc.loader.api.Version
- net.fabricmc.loader.api.metadata.ModMetadata
- FabricLoader.getGameInstance()
- FabricLoader.getModContainer()
On the roadmap: Minecraft's libraries and client API (0.2)
In the author's words
Automatic server-side mod sync for the FleiLauncher: the server serves its mods over HTTP, the client syncs by just entering the server IP. No central service.
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file fleisync-fabric-1.1.0.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
Thank you. Your report is counted.