Planned
- Version
- v1.2.01+mc26.3
- Author
- DevK75L
Highly Customizable Damage Numbers
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04): client entrypoint started, 1200 ticks without errors, nothing drawn on the HUD. Its Mixins were not applied, so that part of it is missing.
What it needs from Kiln
- Mixin
- com.mojang.blaze3d.platform.NativeImage
On the roadmap: Minecraft's libraries and client API (0.2), Mixin (0.5)
In the author's words
Adds damage indicators with a wide variety of customization options and the ability to change the font of the numbers via image loading.
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file highly_customizable_damage_numbers-fabric-26.3-1.2.01.jar. The scan reads the mod's classes; it does not run them.
Reports from players
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