All mods

Planned

Version
1.0
Author
in2bubble
Page
modrinth.com/mod/ice-guns

Ice Guns

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): IceGuns did not start: java.lang.NoSuchFieldError: Class net.minecraft.core.registries.BuiltInRegistries does not have member field 'net.minecraft.core.Registry DATA_COMPONENT_TYPE'; IceGunsClient did not start: java.lang.NoClassDefFoundError: net/minecraft/network/chat/FormattedText.

What it needs from Kiln

  • Mixin
  • com.mojang.blaze3d.vertex.PoseStack
  • com.mojang.math.Axis
  • com.mojang.math.Transformation
  • net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents
  • net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents.Disconnect
  • net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents.Join
  • net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking
  • net.fabricmc.fabric.api.creativetab.v1.FabricCreativeModeTab
  • net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents
  • net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents.EndTick
  • net.fabricmc.fabric.api.event.player.UseEntityCallback
  • net.fabricmc.fabric.api.networking.v1.PayloadTypeRegistry
  • net.fabricmc.fabric.api.networking.v1.ServerPlayConnectionEvents
  • net.fabricmc.fabric.api.networking.v1.ServerPlayConnectionEvents.Disconnect
  • net.fabricmc.fabric.api.networking.v1.ServerPlayConnectionEvents.Join
  • net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking
  • net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking.Context
  • net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking.PlayPayloadHandler
  • net.minecraft.client.Options
  • net.minecraft.client.model.geom.ModelPart
  • net.minecraft.client.model.geom.PartPose
  • net.minecraft.client.model.geom.builders.CubeDeformation
  • net.minecraft.client.model.geom.builders.CubeListBuilder
  • net.minecraft.client.model.geom.builders.LayerDefinition
  • net.minecraft.client.model.geom.builders.MeshDefinition
  • net.minecraft.client.model.geom.builders.PartDefinition
  • net.minecraft.client.player.AbstractClientPlayer
  • net.minecraft.client.renderer.SubmitNodeCollector
  • net.minecraft.client.renderer.entity.EntityRenderDispatcher
  • net.minecraft.client.renderer.entity.player.AvatarRenderer
  • net.minecraft.client.renderer.rendertype.RenderTypes
  • net.minecraft.client.renderer.texture.OverlayTexture
  • net.minecraft.core.ClientAsset
  • net.minecraft.core.ClientAsset.Texture
  • net.minecraft.core.NonNullList
  • net.minecraft.core.component.DataComponentType
  • net.minecraft.core.component.DataComponentType.Builder
  • net.minecraft.core.component.DataComponents
  • net.minecraft.core.particles.BlockParticleOption
  • net.minecraft.core.particles.DustParticleOptions
  • and 81 more

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)

In the author's words

Adds two polished ice weapons with custom animations, physical ammunition, freezing effects, temporary frozen water, and satisfying finishers.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file ice-guns.jar. The scan reads the mod's classes; it does not run them.

Reports from players

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