Planned
- Version
- 1.0.1
- Author
- AquaLawng
Jump Fences
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Server-side mod: Kiln runs mods' code on Horizon's single-player server, not on dedicated servers.
What it needs from Kiln
- Mixin
- net.fabricmc.api.DedicatedServerModInitializer
- net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents
- net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents.EndTick
- net.fabricmc.fabric.api.networking.v1.ServerPlayConnectionEvents
- net.fabricmc.fabric.api.networking.v1.ServerPlayConnectionEvents.Disconnect
- net.minecraft.core.BlockPos.MutableBlockPos
- net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket
- net.minecraft.server.MinecraftServer
- net.minecraft.server.network.ServerGamePacketListenerImpl
- net.minecraft.server.players.PlayerList
- net.minecraft.tags.BlockTags
- net.minecraft.world.phys.AABB
- ServerPlayer.connection
- ServerPlayer.getBoundingBox()
- ServerPlayer.getDeltaMovement()
- ServerPlayer.getId()
- ServerPlayer.onGround()
- ServerPlayer.setDeltaMovement()
- BlockState.is()
On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)
In the author's words
Allows players to smoothly jump over fences
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file jumpfences-1.0.1.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
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