Planned
- Version
- 1.2.2
- Author
- the-blue-shark
Lead Fences
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04): BetterLeadsMod did not start: java.lang.NoClassDefFoundError: net/minecraft/world/entity/EntityType$EntityFactory.
What it needs from Kiln
- Mixin
- net.minecraft.network.syncher.SynchedEntityData
- net.minecraft.network.syncher.SynchedEntityData.Builder
- net.minecraft.network.syncher.SynchedEntityData.DataValue
- net.minecraft.tags.BlockTags
- net.minecraft.world.entity.EntityType
- net.minecraft.world.entity.EntityType.Builder
- net.minecraft.world.entity.EntityType.EntityFactory
- net.minecraft.world.entity.EntityTypes
- net.minecraft.world.entity.Leashable
- net.minecraft.world.entity.Leashable.LeashData
- net.minecraft.world.entity.MobCategory
- net.minecraft.world.entity.decoration.BlockAttachedEntity
- net.minecraft.world.phys.AABB
- BuiltInRegistries.ENTITY_TYPE
- Registries.ENTITY_TYPE
- SoundEvents.LEAD_TIED
- SoundEvents.LEAD_UNTIED
- Items.LEAD
- BlockState.is()
On the roadmap: Code next to data (0.3), Mixin (0.5)
In the author's words
Server sided mod that allows you to use leads on fences
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file better_leads-1.2.2+26.3.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
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