All mods

Planned

Version
1.2.2
Author
the-blue-shark
Page
modrinth.com/mod/lead-fences

Lead Fences

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): BetterLeadsMod did not start: java.lang.NoClassDefFoundError: net/minecraft/world/entity/EntityType$EntityFactory.

What it needs from Kiln

  • Mixin
  • net.minecraft.network.syncher.SynchedEntityData
  • net.minecraft.network.syncher.SynchedEntityData.Builder
  • net.minecraft.network.syncher.SynchedEntityData.DataValue
  • net.minecraft.tags.BlockTags
  • net.minecraft.world.entity.EntityType
  • net.minecraft.world.entity.EntityType.Builder
  • net.minecraft.world.entity.EntityType.EntityFactory
  • net.minecraft.world.entity.EntityTypes
  • net.minecraft.world.entity.Leashable
  • net.minecraft.world.entity.Leashable.LeashData
  • net.minecraft.world.entity.MobCategory
  • net.minecraft.world.entity.decoration.BlockAttachedEntity
  • net.minecraft.world.phys.AABB
  • BuiltInRegistries.ENTITY_TYPE
  • Registries.ENTITY_TYPE
  • SoundEvents.LEAD_TIED
  • SoundEvents.LEAD_UNTIED
  • Items.LEAD
  • BlockState.is()

On the roadmap: Code next to data (0.3), Mixin (0.5)

In the author's words

Server sided mod that allows you to use leads on fences

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file better_leads-1.2.2+26.3.jar. The scan reads the mod's classes; it does not run them.

Reports from players

No reports from players yet.

Thank you. Your report is counted.

Did it run for you in Horizon?

Reports are anonymous: no name and no address is kept. Counts show at once; a text shows after someone has read it.