All mods

Planned

Version
1.0.0
Author
manukq_
Page
modrinth.com/mod/leadphysics

LeadPhysics

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): LeadPhysicsClient did not start: java.lang.NoSuchFieldError: Class net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents does not have member field 'net.fabricmc.fabric.api.event.Event END_LEVEL_TICK'.

What it needs from Kiln

  • Mixin
  • net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents.EndLevelTick
  • net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents
  • net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents.Disconnect
  • net.minecraft.util.Mth
  • net.minecraft.world.phys.AABB
  • net.minecraft.world.phys.shapes.VoxelShape
  • ClientTickEvents.END_LEVEL_TICK
  • LivingEntity.isAlive()
  • Player.getBoundingBox()
  • Player.getDeltaMovement()
  • Player.onGround()
  • Level.getEntitiesOfClass()
  • BlockState.getCollisionShape()
  • Vec3.distanceTo()
  • Vec3.lengthSqr()

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)

In the author's words

Physical lead simulation with configurable rendering and collisions. Not changes vanilla lead physics.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file LeadPhysics-1.0.0.jar. The scan reads the mod's classes; it does not run them.

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