Planned
- Version
- 26.3-1.0.7-V1
- Author
- Monkeyopolis
Madoku Craft: Ecosystem
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04): MadokuEcosystemInitializer did not start: java.lang.NoClassDefFoundError: net/minecraft/server/MinecraftServer.
What it needs from Kiln
- Mixin
- net.minecraft.core.Direction.Plane
- net.minecraft.core.HolderGetter
- net.minecraft.core.RegistryAccess
- net.minecraft.data.worldgen.features.TreeFeatures
- net.minecraft.nbt.CompoundTag
- net.minecraft.nbt.ListTag
- net.minecraft.nbt.Tag
- net.minecraft.server.MinecraftServer
- net.minecraft.server.level.ChunkMap
- net.minecraft.server.level.ServerChunkCache
- net.minecraft.tags.BiomeTags
- net.minecraft.tags.BlockTags
- net.minecraft.tags.FluidTags
- net.minecraft.tags.TagKey
- net.minecraft.world.level.ChunkPos
- net.minecraft.world.level.biome.Biomes
- net.minecraft.world.level.block.DoublePlantBlock
- net.minecraft.world.level.block.LeavesBlock
- net.minecraft.world.level.block.state.properties.DoubleBlockHalf
- net.minecraft.world.level.chunk.LevelChunk
- net.minecraft.world.level.chunk.LevelChunkSection
- net.minecraft.world.level.levelgen.Heightmap
- net.minecraft.world.level.levelgen.Heightmap.Types
- net.minecraft.world.level.levelgen.feature.Feature
- net.minecraft.world.level.material.FluidState
- net.minecraft.world.phys.shapes.VoxelShape
- BlockPos.asLong()
- BlockPos.getX()
- BlockPos.getZ()
- BlockPos.of()
- Holder.is()
- Registries.BIOME
- Registries.FEATURE
- Identifier.tryParse()
- ServerLevel.getBiome()
- ServerLevel.getChunkSource()
- ServerLevel.getFluidState()
- ServerLevel.getMaxY()
- ServerLevel.getMinY()
- ServerLevel.getServer()
- and 14 more
On the roadmap: Code next to data (0.3), Mixin (0.5)
In the author's words
Madoku Craft: Ecosystems allows the world to dynamically change overtime. These mechanics are configurable in the config files.
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file madoku-craft-ecosystem-26.3-1.0.7-V1.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
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