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Planned

Version
2.2.1-fabric+26.3
Author
KartO
Page
modrinth.com/mod/mc2-interactive-foliage

Interactive Foliage

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): FabricEntrypoint did not start: java.lang.NoSuchFieldError: Class net.minecraft.world.level.block.Blocks does not have member field 'net.minecraft.world.level.block.Block SUGAR_CANE'; FabricClientEntrypoint did not start: java.lang.NoSuchMethodError: 'java.util.Optional net.minecraft.core.DefaultedRegistry.getOptional(net.minecraft.resources.Identifier)'.

What it needs from Kiln

  • an access widener
  • Mixin
  • com.mojang.blaze3d.buffers.Std140Builder
  • com.mojang.blaze3d.buffers.Std140SizeCalculator
  • com.mojang.blaze3d.pipeline.RenderTarget
  • com.mojang.blaze3d.platform.InputConstants.Key
  • com.mojang.blaze3d.systems.RenderSystem
  • com.mojang.blaze3d.systems.RenderSystem.AutoStorageIndexBuffer
  • com.mojang.blaze3d.systems.SamplerCache
  • com.mojang.blaze3d.vertex.BufferBuilder
  • com.mojang.blaze3d.vertex.ByteBufferBuilder
  • com.mojang.blaze3d.vertex.DefaultVertexFormat
  • com.mojang.blaze3d.vertex.MeshData
  • com.mojang.blaze3d.vertex.MeshData.DrawState
  • com.mojang.renderpearl.api.GpuFormat
  • com.mojang.renderpearl.api.buffers.GpuBuffer
  • com.mojang.renderpearl.api.buffers.GpuBufferSlice
  • com.mojang.renderpearl.api.commands.CommandEncoder
  • com.mojang.renderpearl.api.commands.RenderPass
  • com.mojang.renderpearl.api.device.GpuDevice
  • com.mojang.renderpearl.api.pipeline.BindGroupLayout
  • com.mojang.renderpearl.api.pipeline.BindGroupLayout.Builder
  • com.mojang.renderpearl.api.pipeline.ColorTargetState
  • com.mojang.renderpearl.api.pipeline.CompiledRenderPipeline
  • com.mojang.renderpearl.api.pipeline.CompiledRenderPipeline.Pending
  • com.mojang.renderpearl.api.pipeline.DepthStencilState
  • com.mojang.renderpearl.api.pipeline.PrimitiveTopology
  • com.mojang.renderpearl.api.pipeline.RenderPipeline
  • com.mojang.renderpearl.api.pipeline.RenderPipeline.Builder
  • com.mojang.renderpearl.api.pipeline.RenderPipeline.Snippet
  • com.mojang.renderpearl.api.pipeline.ShaderSource
  • com.mojang.renderpearl.api.pipeline.ShaderSource.CachedIncludeSource
  • com.mojang.renderpearl.api.pipeline.ShaderType
  • com.mojang.renderpearl.api.pipeline.UniformType
  • com.mojang.renderpearl.api.textures.FilterMode
  • com.mojang.renderpearl.api.textures.GpuSampler
  • com.mojang.renderpearl.api.textures.GpuTexture
  • com.mojang.renderpearl.api.textures.GpuTextureView
  • com.mojang.renderpearl.api.vertex.VertexFormat
  • com.mojang.renderpearl.api.vertex.VertexFormat.Builder
  • com.mojang.renderpearl.api.vertex.VertexFormatElement
  • com.mojang.renderpearl.backend.api.BackendRenderPipeline
  • and 66 more

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)

In the author's words

Plants physically react to players, mobs and items — no shaders required.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file mc2_interactivefoliage-2.2.1-fabric+26.3.jar. The scan reads the mod's classes; it does not run them.

Reports from players

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