Planned
- Version
- 1.0.0+26.3
- Author
- Ukeng0ut
MegaBeaconBeams
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04): 1140 ticks with errors, first: an END_CLIENT_TICK listener threw java.lang.NoClassDefFoundError: net/minecraft/client/resources/sounds/SoundInstance.
What it needs from Kiln
- Mixin
- com.mojang.blaze3d.vertex.PoseStack
- net.minecraft.client.gui.components.AbstractSliderButton
- net.minecraft.client.gui.components.Button
- net.minecraft.client.gui.components.Button.Builder
- net.minecraft.client.gui.components.Button.OnPress
- net.minecraft.client.renderer.blockentity.BeaconRenderer
- net.minecraft.client.resources.sounds.AbstractSoundInstance
- net.minecraft.client.resources.sounds.SoundInstance
- net.minecraft.client.resources.sounds.SoundInstance.Attenuation
- net.minecraft.client.sounds.SoundEngine
- net.minecraft.client.sounds.SoundEngine.PlayResult
- net.minecraft.client.sounds.SoundManager
- net.minecraft.world.level.block.entity.BeaconBeamOwner
- net.minecraft.world.level.block.entity.BeaconBeamOwner.Section
- net.minecraft.world.level.block.entity.BeaconBlockEntity
- net.minecraft.world.level.block.entity.BlockEntity
- Minecraft.getSoundManager()
- Font.width()
- GuiGraphicsExtractor.fillGradient()
- Screen.extractRenderState()
- BlockPos.asLong()
- BlockPos.asLong()
- BlockPos.of()
- SoundEvents.BEACON_AMBIENT
- SoundEvents.BEACON_DEACTIVATE
- Level.getBlockEntity()
- Level.hasChunk()
On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Machines (0.4), Mixin (0.5)
In the author's words
The mod unites a lot of beams from adjacent beacons into a MEGABEAM. Oh, if you have really many beacons it will improve your fps.
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file megabeaconbeams-fabric-26.3.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
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