Planned
- Version
- 1.3.2
- Author
- 1Studios
Midnight Assist (Auto Aim)
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04) without the mods it depends on: it stopped at kotlin.NoWhenBranchMatchedException, a class from another mod or library the stand did not have.
What it needs from Kiln
- Mixin
- net.fabricmc.fabric.api.event.player.AttackEntityCallback
- net.fabricmc.fabric.api.event.player.UseBlockCallback
- net.fabricmc.fabric.api.event.player.UseEntityCallback
- net.fabricmc.fabric.api.event.player.UseItemCallback
- net.minecraft.client.Options
- net.minecraft.client.multiplayer.MultiPlayerGameMode
- net.minecraft.util.Mth
- net.minecraft.world.entity.EntityType
- net.minecraft.world.entity.Mob
- net.minecraft.world.entity.MobCategory
- net.minecraft.world.entity.player.Abilities
- net.minecraft.world.item.component.SwingAnimation
- net.minecraft.world.phys.AABB
- KeyMapping.isDown()
- KeyMapping.setDown()
- Minecraft.crosshairPickEntity
- Minecraft.gameMode
- Minecraft.options
- ClientLevel.getEntities()
- ClientLevel.getEntity()
- LocalPlayer.getAbilities()
- LocalPlayer.getAttackStrengthScale()
- LocalPlayer.getBoundingBox()
- LocalPlayer.getEyePosition()
- LocalPlayer.getLookAngle()
- LocalPlayer.hasLineOfSight()
- LocalPlayer.setXRot()
- LocalPlayer.setYRot()
- LocalPlayer.swing()
- LocalPlayer.xRotO
- LocalPlayer.yRotO
- DefaultedRegistry.iterator()
- BuiltInRegistries.ENTITY_TYPE
- Entity.distanceTo()
- Entity.getBoundingBox()
- Entity.getDeltaMovement()
- Entity.getId()
- Entity.getPickRadius()
- Entity.getType()
- Entity.isAlive()
- and 10 more
On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)
In the author's words
aim assist for gamepads. make your consol like experience much better
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file midnight-assist-26.3-Fabric+Quilt-1.3.2 .jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
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