All mods

Planned

Version
1.0.4
Author
RealDoggoHitman
Page
modrinth.com/mod/nightvisiontoggle

NightVisionToggle

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): client entrypoint started, 1200 ticks without errors, nothing drawn on the HUD. Its Mixins were not applied, so that part of it is missing.

What it needs from Kiln

  • Mixin
  • net.minecraft.world.effect.MobEffectInstance
  • net.minecraft.world.effect.MobEffects
  • LocalPlayer.addEffect()
  • LocalPlayer.hasEffect()
  • LocalPlayer.playSound()
  • LocalPlayer.removeEffect()

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)

In the author's words

With this mod you can switch night vision on and off, and see in all the caves you need!

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file nightvisiontoggle-1.0.4.jar. The scan reads the mod's classes; it does not run them.

Reports from players

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