Planned
- Version
- 1.1.7
- Author
- sootysplash
Optimal Aim
Calls something that is on Kiln's roadmap. Parts of it may already run.
What it needs from Kiln
- Mixin
- net.minecraft.gizmos.GizmoProperties
- net.minecraft.gizmos.GizmoStyle
- net.minecraft.gizmos.Gizmos
- net.minecraft.util.ARGB
- net.minecraft.util.Mth
- net.minecraft.world.entity.boss.enderdragon.EnderDragon
- net.minecraft.world.entity.boss.enderdragon.EnderDragonPart
- net.minecraft.world.phys.AABB
- Minecraft.getDeltaTracker()
- ClientLevel.entitiesForRendering()
- LocalPlayer.getEyePosition()
- LocalPlayer.getYRot()
- LocalPlayer.hasLineOfSight()
- Component.nullToEmpty()
- Entity.getBoundingBox()
- Entity.getPosition()
- Entity.hasPassenger()
- Entity.isAttackable()
- Entity.isInvisible()
- Vec3.add()
- Vec3.distanceTo()
- Vec3.scale()
On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)
In the author's words
Optimal aim renders a cube on other entities to aid in aiming and best utilizing your reach. Aimed towards pvp.
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file optimalAim-1.1.7.jar. The scan reads the mod's classes; it does not run them.
Reports from players
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