All mods

Planned

Version
1.1.7
Author
sootysplash
Page
modrinth.com/mod/optimal-aim

Optimal Aim

Calls something that is on Kiln's roadmap. Parts of it may already run.

What it needs from Kiln

  • Mixin
  • net.minecraft.gizmos.GizmoProperties
  • net.minecraft.gizmos.GizmoStyle
  • net.minecraft.gizmos.Gizmos
  • net.minecraft.util.ARGB
  • net.minecraft.util.Mth
  • net.minecraft.world.entity.boss.enderdragon.EnderDragon
  • net.minecraft.world.entity.boss.enderdragon.EnderDragonPart
  • net.minecraft.world.phys.AABB
  • Minecraft.getDeltaTracker()
  • ClientLevel.entitiesForRendering()
  • LocalPlayer.getEyePosition()
  • LocalPlayer.getYRot()
  • LocalPlayer.hasLineOfSight()
  • Component.nullToEmpty()
  • Entity.getBoundingBox()
  • Entity.getPosition()
  • Entity.hasPassenger()
  • Entity.isAttackable()
  • Entity.isInvisible()
  • Vec3.add()
  • Vec3.distanceTo()
  • Vec3.scale()

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)

In the author's words

Optimal aim renders a cube on other entities to aid in aiming and best utilizing your reach. Aimed towards pvp.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file optimalAim-1.1.7.jar. The scan reads the mod's classes; it does not run them.

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