All mods

Should work

Version
1.0.0+26.3
Author
GreeneBolt
Page
modrinth.com/mod/panic-button

Panic Button

An automatic test ran it on Kiln's test stand (its own code, with a scripted minute of play in place of the game) and nothing broke, and everything it called is written in Kiln: it most likely works. Not checked in the game by hand yet.

Evidence

Ran on Kiln's test stand (2026-11-04): client entrypoint started, 1200 ticks without errors, nothing drawn on the HUD.

What it needs from Kiln

  • net.minecraft.network.Connection
  • Minecraft.disconnectFromWorld()
  • Minecraft.execute()
  • Minecraft.getSingleplayerServer()
  • ClientPacketListener.getConnection()

In the author's words

This mod adds a configurable key-bind to leave, save and quit, disconnect, exit, (whatever you call it) for version 26.3

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file panicbutton-1.0.0+26.3.jar. The scan reads the mod's classes; it does not run them.

Reports from players

No reports from players yet.

Thank you. Your report is counted.

Did it run for you in Horizon?

Reports are anonymous: no name and no address is kept. Counts show at once; a text shows after someone has read it.