All mods

Planned

Version
1.0.1+mc26.3
Author
goddark831
Page
modrinth.com/mod/player-revive-mc

Chaos Player Revive

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): PlayerRevive did not start: java.lang.NoSuchFieldError: Class net.minecraft.core.registries.BuiltInRegistries does not have member field 'net.minecraft.core.Registry CREATIVE_MODE_TAB'; PlayerReviveClient did not start: java.lang.NoClassDefFoundError: net/minecraft/network/protocol/common/custom/CustomPacketPayload.

What it needs from Kiln

  • Mixin
  • com.mojang.blaze3d.platform.Window
  • net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents
  • net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents.Disconnect
  • net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking
  • net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking.Context
  • net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking.PlayPayloadHandler
  • net.fabricmc.fabric.api.client.particle.v1.ParticleProviderRegistry
  • net.fabricmc.fabric.api.client.particle.v1.ParticleProviderRegistry.PendingParticleProvider
  • net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback
  • net.fabricmc.fabric.api.creativetab.v1.FabricCreativeModeTab
  • net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents
  • net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents.ServerStarted
  • net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents
  • net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents.EndTick
  • net.fabricmc.fabric.api.event.player.AttackEntityCallback
  • net.fabricmc.fabric.api.event.player.UseEntityCallback
  • net.fabricmc.fabric.api.networking.v1.PayloadTypeRegistry
  • net.fabricmc.fabric.api.networking.v1.ServerPlayConnectionEvents
  • net.fabricmc.fabric.api.networking.v1.ServerPlayConnectionEvents.Disconnect
  • net.fabricmc.fabric.api.networking.v1.ServerPlayConnectionEvents.Join
  • net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking
  • net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking.Context
  • net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking.PlayPayloadHandler
  • net.minecraft.client.MouseHandler
  • net.minecraft.client.particle.ParticleProvider
  • net.minecraft.client.particle.SingleQuadParticle
  • net.minecraft.client.particle.SingleQuadParticle.Layer
  • net.minecraft.client.particle.SpriteSet
  • net.minecraft.commands.CommandSourceStack
  • net.minecraft.commands.Commands
  • net.minecraft.commands.Commands.CommandSelection
  • net.minecraft.commands.arguments.EntityArgument
  • net.minecraft.core.UUIDUtil
  • net.minecraft.core.particles.SimpleParticleType
  • net.minecraft.network.RegistryFriendlyByteBuf
  • net.minecraft.network.codec.ByteBufCodecs
  • net.minecraft.network.codec.StreamCodec
  • net.minecraft.network.protocol.common.custom.CustomPacketPayload
  • net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type
  • net.minecraft.network.protocol.common.custom.CustomPacketPayload.TypeAndCodec
  • and 54 more

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)

In the author's words

When a player's health hits 0, they enter a downed state instead of dying. Teammates can revive them; adds downed HUD, red glow, kits, particles and config. For Minecraft 1.21.1 (Fabric).

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file player-revive-1.0.1-mc26.3.jar. The scan reads the mod's classes; it does not run them.

Reports from players

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Did it run for you in Horizon?

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