All mods

Planned

Version
1.0.0+26.3
Author
Peetsa
Page
modrinth.com/mod/please-stop

please stop

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): 1200 ticks with errors, first: an END_CLIENT_TICK listener threw java.lang.NoSuchFieldError: Class net.minecraft.client.Minecraft does not have member field 'net.minecraft.client.multiplayer.MultiPlayerGameMode gameMode'.

What it needs from Kiln

  • Mixin
  • net.minecraft.client.gui.components.Button
  • net.minecraft.client.gui.components.Button.Builder
  • net.minecraft.client.gui.components.Button.OnPress
  • net.minecraft.client.gui.components.Tooltip
  • net.minecraft.client.gui.components.toasts.SystemToast
  • net.minecraft.client.gui.components.toasts.SystemToast.SystemToastId
  • net.minecraft.client.gui.screens.options.controls.ControlsScreen
  • net.minecraft.client.multiplayer.MultiPlayerGameMode
  • net.minecraft.client.player.ClientInput
  • net.minecraft.util.FormattedCharSequence
  • net.minecraft.world.entity.player.Abilities
  • net.minecraft.world.entity.player.Input
  • net.minecraft.world.level.GameType
  • Minecraft.gameMode
  • Minecraft.options
  • Minecraft.setScreenAndShow()
  • Font.split()
  • Gui.toastManager()
  • GuiGraphicsExtractor.centeredText()
  • GuiGraphicsExtractor.centeredText()
  • Screen.extractRenderState()
  • LocalPlayer.getAbilities()
  • LocalPlayer.getDeltaMovement()
  • LocalPlayer.hurtTime
  • LocalPlayer.input
  • LocalPlayer.isFallFlying()
  • LocalPlayer.isPassenger()
  • LocalPlayer.isSwimming()
  • LocalPlayer.onGround()
  • LocalPlayer.onUpdateAbilities()
  • LocalPlayer.setDeltaMovement()

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)

In the author's words

Defy physics! Please stop removes creative flight drift so you stop when you let go. No more building like you’re wearing socks on a waxed floor.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file please-stop-1.0.0+26.3.jar. The scan reads the mod's classes; it does not run them.

Reports from players

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