All mods

Planned

Version
0.6.0
Author
sepehrhn
Page
modrinth.com/mod/pocketdice

PocketDice

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): PocketDiceFabric did not start: java.lang.NoClassDefFoundError: net/fabricmc/fabric/api/command/v2/CommandRegistrationCallback.

What it needs from Kiln

  • net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback
  • net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents
  • net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents.ServerStopping
  • net.fabricmc.fabric.api.networking.v1.PacketSender
  • net.fabricmc.fabric.api.networking.v1.ServerPlayConnectionEvents
  • net.fabricmc.fabric.api.networking.v1.ServerPlayConnectionEvents.Join
  • net.fabricmc.loader.api.ModContainer
  • net.fabricmc.loader.api.Version
  • net.fabricmc.loader.api.metadata.ModMetadata
  • net.minecraft.commands.CommandSourceStack
  • net.minecraft.commands.Commands
  • net.minecraft.commands.Commands.CommandSelection
  • net.minecraft.core.RegistryAccess
  • net.minecraft.core.RegistryAccess.Frozen
  • net.minecraft.network.chat.ComponentSerialization
  • net.minecraft.server.MinecraftServer
  • net.minecraft.server.level.ClientInformation
  • net.minecraft.server.network.ServerGamePacketListenerImpl
  • net.minecraft.server.players.PlayerList
  • FabricLoader.getModContainer()
  • HolderLookup.Provider.createSerializationContext()
  • Registry.getOptional()
  • Identifier.tryParse()
  • ServerLevel.players()
  • ServerPlayer.clientInformation()
  • ServerPlayer.distanceToSqr()

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3)

In the author's words

Dungeons & Dragons (D&D) dice (/roll) with proximity radius. Configurable XdY, color-formatted messages, and anti-spam limits. Supports all 1.21.x. Works on Paper/Folia.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file PocketDice-0.6.0-Fabric.jar. The scan reads the mod's classes; it does not run them.

Reports from players

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Did it run for you in Horizon?

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