All mods

Planned

Version
0.1.1+26.3
Author
tenite
Page
modrinth.com/mod/predicted-lag-overlay

Predicted lag overlay

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): PredictedLagOverlayClient did not start: java.lang.NoClassDefFoundError: net/minecraft/client/gui/screens/options/OptionsSubScreen.

What it needs from Kiln

  • Mixin
  • net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientLifecycleEvents
  • net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientLifecycleEvents.ClientStopping
  • net.minecraft.client.gui.components.AbstractSliderButton
  • net.minecraft.client.gui.components.Button
  • net.minecraft.client.gui.components.Button.Builder
  • net.minecraft.client.gui.components.Button.OnPress
  • net.minecraft.client.gui.components.CycleButton
  • net.minecraft.client.gui.components.CycleButton.Builder
  • net.minecraft.client.gui.components.CycleButton.OnValueChange
  • net.minecraft.client.gui.components.OptionsList
  • net.minecraft.client.gui.components.Tooltip
  • net.minecraft.client.gui.layouts.HeaderAndFooterLayout
  • net.minecraft.client.gui.layouts.LinearLayout
  • net.minecraft.client.gui.screens.options.OptionsSubScreen
  • net.minecraft.client.player.AbstractClientPlayer
  • net.minecraft.network.chat.CommonComponents
  • net.minecraft.network.protocol.game.VecDeltaCodec
  • net.minecraft.world.entity.player.Abilities
  • net.minecraft.world.phys.AABB
  • Minecraft.options
  • ClientLevel.getEntityCollisions()
  • ClientLevel.players()
  • Entity.collideBoundingBox()
  • Entity.getDeltaMovement()
  • Entity.getId()
  • Entity.getPositionCodec()
  • Block.getFriction()
  • Vec3.add()
  • Vec3.distanceTo()
  • Vec3.distanceToSqr()
  • Vec3.dot()
  • Vec3.horizontal()
  • Vec3.horizontalDistance()
  • Vec3.lengthSqr()
  • Vec3.lerp()
  • Vec3.multiply()
  • Vec3.scale()
  • Vec3.subtract()

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)

In the author's words

A prediction logic, for then a player lags and gets frozen in place while they are already moving. The mod simulated the predicted movement as a ghost.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file predicted-lag-overlay-0.1.1+26.3.jar. The scan reads the mod's classes; it does not run them.

Reports from players

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