All mods

Planned

Version
1.5.0
Author
litetex
Page
modrinth.com/mod/rabbit-pathfinding-fix

Rabbit Pathfinding Fixed

Calls something that is on Kiln's roadmap. Parts of it may already run.

What it needs from Kiln

  • an access widener
  • Mixin
  • net.minecraft.client.animation.KeyframeAnimation
  • net.minecraft.client.model.geom.ModelPart
  • net.minecraft.client.model.geom.PartPose
  • net.minecraft.client.renderer.entity.state.RabbitRenderState
  • net.minecraft.world.entity.Mob
  • net.minecraft.world.entity.PathfinderMob
  • net.minecraft.world.entity.ai.control.MoveControl
  • net.minecraft.world.entity.ai.goal.GoalSelector
  • net.minecraft.world.entity.ai.goal.MoveToBlockGoal
  • net.minecraft.world.entity.ai.goal.RandomLookAroundGoal
  • net.minecraft.world.entity.ai.navigation.PathNavigation
  • net.minecraft.world.entity.animal.rabbit.Rabbit
  • net.minecraft.world.entity.animal.rabbit.Rabbit.RabbitMoveControl
  • net.minecraft.world.entity.animal.rabbit.Rabbit.RaidGardenGoal
  • net.minecraft.world.level.LevelReader
  • net.minecraft.world.level.block.CarrotBlock
  • net.minecraft.world.level.pathfinder.Path
  • BlockPos.closerToCenterThan()
  • Vec3.atBottomCenterOf()
  • Vec3.distanceTo()

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)

In the author's words

Fixes rabbit pathfinding efficiently

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file rabbit-pathfinding-fix-1.5.0.jar. The scan reads the mod's classes; it does not run them.

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