Planned
- Version
- 1.5.0
- Author
- litetex
Rabbit Pathfinding Fixed
Calls something that is on Kiln's roadmap. Parts of it may already run.
What it needs from Kiln
- an access widener
- Mixin
- net.minecraft.client.animation.KeyframeAnimation
- net.minecraft.client.model.geom.ModelPart
- net.minecraft.client.model.geom.PartPose
- net.minecraft.client.renderer.entity.state.RabbitRenderState
- net.minecraft.world.entity.Mob
- net.minecraft.world.entity.PathfinderMob
- net.minecraft.world.entity.ai.control.MoveControl
- net.minecraft.world.entity.ai.goal.GoalSelector
- net.minecraft.world.entity.ai.goal.MoveToBlockGoal
- net.minecraft.world.entity.ai.goal.RandomLookAroundGoal
- net.minecraft.world.entity.ai.navigation.PathNavigation
- net.minecraft.world.entity.animal.rabbit.Rabbit
- net.minecraft.world.entity.animal.rabbit.Rabbit.RabbitMoveControl
- net.minecraft.world.entity.animal.rabbit.Rabbit.RaidGardenGoal
- net.minecraft.world.level.LevelReader
- net.minecraft.world.level.block.CarrotBlock
- net.minecraft.world.level.pathfinder.Path
- BlockPos.closerToCenterThan()
- Vec3.atBottomCenterOf()
- Vec3.distanceTo()
On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)
In the author's words
Fixes rabbit pathfinding efficiently
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file rabbit-pathfinding-fix-1.5.0.jar. The scan reads the mod's classes; it does not run them.
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