Should work
- Version
- 1.5.1
- Author
- TeaMaster
Random Language
An automatic test ran it on Kiln's test stand (its own code, with a scripted minute of play in place of the game) and nothing broke, and everything it called is written in Kiln: it most likely works. Not checked in the game by hand yet.
Evidence
Ran on Kiln's test stand (2026-11-04): client entrypoint started, 1200 ticks without errors, nothing drawn on the HUD.
What it needs from Kiln
- net.minecraft.client.Options
- net.minecraft.client.resources.language.LanguageInfo
- net.minecraft.client.resources.language.LanguageManager
- Minecraft.getLanguageManager()
- Minecraft.getResourceManager()
- Minecraft.options
In the author's words
A fabric mod that randomizes the game's language.
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file random-language-1.5.1.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
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