All mods

Should work

Version
1.5.1
Author
TeaMaster
Page
modrinth.com/mod/random-language

Random Language

An automatic test ran it on Kiln's test stand (its own code, with a scripted minute of play in place of the game) and nothing broke, and everything it called is written in Kiln: it most likely works. Not checked in the game by hand yet.

Evidence

Ran on Kiln's test stand (2026-11-04): client entrypoint started, 1200 ticks without errors, nothing drawn on the HUD.

What it needs from Kiln

  • net.minecraft.client.Options
  • net.minecraft.client.resources.language.LanguageInfo
  • net.minecraft.client.resources.language.LanguageManager
  • Minecraft.getLanguageManager()
  • Minecraft.getResourceManager()
  • Minecraft.options

In the author's words

A fabric mod that randomizes the game's language.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file random-language-1.5.1.jar. The scan reads the mod's classes; it does not run them.

Reports from players

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