All mods

Planned

Version
26.3.0-5.0-fabric+forge+neo
Author
Serilum
Page
modrinth.com/mod/random-village-names

Random Village Names

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): ModFabric did not start: java.lang.NoSuchMethodError: 'java.util.Optional net.fabricmc.loader.api.FabricLoader.getModContainer(java.lang.String)'.

What it needs from Kiln

  • net.fabricmc.fabric.api.event.lifecycle.v1.ServerChunkEvents
  • net.fabricmc.fabric.api.event.lifecycle.v1.ServerChunkEvents.Load
  • net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents
  • net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents.StartLevelTick
  • net.minecraft.core.RegistryAccess
  • net.minecraft.server.MinecraftServer
  • net.minecraft.tags.StructureTags
  • net.minecraft.world.level.ChunkPos
  • net.minecraft.world.level.block.BushBlock
  • net.minecraft.world.level.block.SnowLayerBlock
  • net.minecraft.world.level.block.StandingSignBlock
  • net.minecraft.world.level.block.WallSignBlock
  • net.minecraft.world.level.block.entity.BlockEntity
  • net.minecraft.world.level.block.entity.BlockEntityTypes
  • net.minecraft.world.level.block.entity.SignBlockEntity
  • net.minecraft.world.level.block.entity.SignText
  • net.minecraft.world.level.block.entity.SignText.Mutable
  • net.minecraft.world.level.block.entity.SignTextSlot
  • net.minecraft.world.level.chunk.LevelChunk
  • net.minecraft.world.level.levelgen.WorldGenSettings
  • net.minecraft.world.level.levelgen.WorldOptions
  • net.minecraft.world.level.levelgen.structure.StructureStart
  • net.minecraft.world.level.material.FluidState
  • BlockPos.below()
  • BlockPos.north()
  • Holder.is()
  • Registry.wrapAsHolder()
  • Registries.STRUCTURE
  • ServerLevel.getBlockEntity()
  • ServerLevel.getServer()
  • ServerLevel.hasChunk()
  • ServerLevel.registryAccess()
  • Level.getBlockEntity()
  • Level.hasChunk()
  • Blocks.OAK_SIGN
  • Blocks.OAK_WALL_SIGN
  • BlockState.getFluidState()

On the roadmap: Code next to data (0.3), Machines (0.4)

In the author's words

🌆 All villages receive a randomized name from a configurable list, shown in the GUI via the Areas mod.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file randomvillagenames-26.3.0-5.0.jar. The scan reads the mod's classes; it does not run them.

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