All mods

Planned

Version
2.0.0+26.3
Author
MD22
Page
modrinth.com/mod/realistic-wildlife

Realistic Wildlife

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Server-side mod: Kiln runs mods' code on Horizon's single-player server, not on dedicated servers.

What it needs from Kiln

  • Mixin
  • net.minecraft.tags.FluidTags
  • net.minecraft.world.damagesource.DamageSource
  • net.minecraft.world.entity.AgeableMob
  • net.minecraft.world.entity.TamableAnimal
  • net.minecraft.world.entity.ai.control.LookControl
  • net.minecraft.world.entity.ai.goal.Goal
  • net.minecraft.world.entity.ai.goal.Goal.Flag
  • net.minecraft.world.entity.ai.goal.GoalSelector
  • net.minecraft.world.entity.ai.navigation.PathNavigation
  • net.minecraft.world.entity.ai.util.DefaultRandomPos
  • net.minecraft.world.entity.animal.Animal
  • net.minecraft.world.entity.animal.chicken.Chicken
  • net.minecraft.world.entity.animal.fox.Fox
  • net.minecraft.world.entity.animal.rabbit.Rabbit
  • net.minecraft.world.entity.animal.sheep.Sheep
  • net.minecraft.world.entity.animal.wolf.Wolf
  • net.minecraft.world.level.material.FluidState
  • net.minecraft.world.phys.AABB
  • BlockPos.betweenClosed()
  • Entity.distanceToSqr()
  • Entity.getBoundingBox()
  • LivingEntity.getBoundingBox()
  • LivingEntity.isAlive()
  • LivingEntity.isInWater()
  • LivingEntity.position()
  • Level.getEntitiesOfClass()
  • Level.getEntitiesOfClass()
  • Level.getFluidState()
  • Level.getNearestPlayer()
  • Level.isDarkOutside()
  • Vec3.atBottomCenterOf()
  • Vec3.subtract()

On the roadmap: Code next to data (0.3), Mixin (0.5)

In the author's words

Real ecosystems for Minecraft. Wolves pack-hunt, sheep alert their herd, foxes stalk at night, and populations balance naturally

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file realistic-wildlife-2.0.0+mc26.3.jar. The scan reads the mod's classes; it does not run them.

Reports from players

No reports from players yet.

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Did it run for you in Horizon?

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