All mods

Planned

Version
26.3.0
Author
Fuzs
Page
modrinth.com/mod/respawning-animals

Respawning Animals

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): RespawningAnimalsFabric did not start: java.lang.NoClassDefFoundError: net/minecraft/core/RegistryAccess; RespawningAnimalsFabricClient did not start: java.lang.NoClassDefFoundError: net/minecraft/core/RegistryAccess.

What it needs from Kiln

  • an access widener
  • Mixin
  • net.minecraft.server.MinecraftServer
  • net.minecraft.util.random.Weighted
  • net.minecraft.world.entity.EntitySpawnReason
  • net.minecraft.world.entity.EntityType
  • net.minecraft.world.entity.Mob
  • net.minecraft.world.entity.MobCategory
  • net.minecraft.world.entity.OwnableEntity
  • net.minecraft.world.entity.animal.Animal
  • net.minecraft.world.entity.decoration.LeashFenceKnotEntity
  • net.minecraft.world.entity.vehicle.VehicleEntity
  • net.minecraft.world.level.biome.MobSpawnSettings
  • net.minecraft.world.level.biome.MobSpawnSettings.SpawnerData
  • net.minecraft.world.level.gamerules.GameRule
  • net.minecraft.world.level.gamerules.GameRuleCategory
  • net.minecraft.world.level.gamerules.GameRules
  • net.minecraft.core.RegistryAccess
  • Holder.Reference.is()
  • BuiltInRegistries.ENTITY_TYPE
  • ServerLevel.getGameRules()
  • ServerLevel.getNearestPlayer()
  • Entity.getType()
  • Entity.tickCount
  • Player.distanceToSqr()

On the roadmap: Code next to data (0.3), Mixin (0.5)

In the author's words

Animals no longer stay in the world forever, instead they spawn and disappear like monsters.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file respawninganimals-v26.3.0-mc26.3.x+fabric.jar. The scan reads the mod's classes; it does not run them.

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