Planned
- Version
- 26.3.0
- Author
- Fuzs
Respawning Animals
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04): RespawningAnimalsFabric did not start: java.lang.NoClassDefFoundError: net/minecraft/core/RegistryAccess; RespawningAnimalsFabricClient did not start: java.lang.NoClassDefFoundError: net/minecraft/core/RegistryAccess.
What it needs from Kiln
- an access widener
- Mixin
- net.minecraft.server.MinecraftServer
- net.minecraft.util.random.Weighted
- net.minecraft.world.entity.EntitySpawnReason
- net.minecraft.world.entity.EntityType
- net.minecraft.world.entity.Mob
- net.minecraft.world.entity.MobCategory
- net.minecraft.world.entity.OwnableEntity
- net.minecraft.world.entity.animal.Animal
- net.minecraft.world.entity.decoration.LeashFenceKnotEntity
- net.minecraft.world.entity.vehicle.VehicleEntity
- net.minecraft.world.level.biome.MobSpawnSettings
- net.minecraft.world.level.biome.MobSpawnSettings.SpawnerData
- net.minecraft.world.level.gamerules.GameRule
- net.minecraft.world.level.gamerules.GameRuleCategory
- net.minecraft.world.level.gamerules.GameRules
- net.minecraft.core.RegistryAccess
- Holder.Reference.is()
- BuiltInRegistries.ENTITY_TYPE
- ServerLevel.getGameRules()
- ServerLevel.getNearestPlayer()
- Entity.getType()
- Entity.tickCount
- Player.distanceToSqr()
On the roadmap: Code next to data (0.3), Mixin (0.5)
In the author's words
Animals no longer stay in the world forever, instead they spawn and disappear like monsters.
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file respawninganimals-v26.3.0-mc26.3.x+fabric.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
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