All mods

Planned

Version
2.0.0+26.3
Author
Strange-Quark
Page
modrinth.com/mod/revert-zombie-reinforcement

Revert Zombie Reinforcement

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): RevertZombieReinforcement did not start: java.lang.NoSuchFieldError: Class net.minecraft.core.registries.BuiltInRegistries does not have member field 'net.minecraft.core.Registry GAME_RULE'.

What it needs from Kiln

  • Mixin
  • net.minecraft.world.flag.FeatureFlagSet
  • net.minecraft.world.level.gamerules.GameRule
  • net.minecraft.world.level.gamerules.GameRuleCategory
  • net.minecraft.world.level.gamerules.GameRuleType
  • net.minecraft.world.level.gamerules.GameRuleTypeVisitor
  • net.minecraft.world.level.gamerules.GameRules
  • net.minecraft.world.level.gamerules.GameRules.VisitorCaller
  • BuiltInRegistries.GAME_RULE

On the roadmap: Code next to data (0.3), Mixin (0.5)

In the author's words

Restores pre-1.21.2 zombie reinforcement behavior. Reinforcements now always spawn regular zombies, not subtypes like drowned or husks.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file revertzombiereinforcement-2.0.0+26.3-fabric.jar. The scan reads the mod's classes; it does not run them.

Reports from players

No reports from players yet.

Thank you. Your report is counted.

Did it run for you in Horizon?

Reports are anonymous: no name and no address is kept. Counts show at once; a text shows after someone has read it.