All mods

Planned

Version
1.1.1
Author
Melworks
Page
modrinth.com/mod/safetynet

SafetyNet

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): SafetynetMod did not start: java.lang.NoClassDefFoundError: net/minecraft/network/protocol/Packet.

What it needs from Kiln

  • Mixin
  • net.fabricmc.fabric.api.attachment.v1.AttachmentRegistry
  • net.fabricmc.fabric.api.attachment.v1.AttachmentRegistry.Builder
  • net.fabricmc.fabric.api.entity.event.v1.ServerLivingEntityEvents
  • net.fabricmc.fabric.api.entity.event.v1.ServerLivingEntityEvents.AllowDamage
  • net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents
  • net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents.ServerStarting
  • net.minecraft.network.protocol.game.ClientboundGameEventPacket
  • net.minecraft.network.protocol.game.ClientboundGameEventPacket.Type
  • net.minecraft.server.MinecraftServer
  • net.minecraft.server.network.ServerGamePacketListenerImpl
  • net.minecraft.server.packs.resources.Resource
  • net.minecraft.server.packs.resources.ResourceManager
  • net.minecraft.world.damagesource.DamageSource
  • net.minecraft.world.entity.Mob
  • net.minecraft.world.entity.ai.Brain
  • net.minecraft.world.entity.ai.memory.MemoryModuleType
  • net.minecraft.world.entity.projectile.Projectile
  • net.minecraft.world.level.gamerules.GameRules
  • net.minecraft.world.phys.AABB
  • net.minecraft.network.protocol.Packet
  • ServerLevel.getEntitiesOfClass()
  • ServerLevel.getGameRules()
  • ServerPlayer.connection
  • ServerPlayer.getAttachedOrElse()
  • ServerPlayer.setAttached()
  • Player.getAttachedOrElse()
  • Player.getBoundingBox()
  • Player.setAttached()

On the roadmap: Code next to data (0.3), Mixin (0.5)

In the author's words

Give individual players mob protection, keep inventory on death, and instant respawn with simple commands.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file safetynet-26.3.jar. The scan reads the mod's classes; it does not run them.

Reports from players

No reports from players yet.

Thank you. Your report is counted.

Did it run for you in Horizon?

Reports are anonymous: no name and no address is kept. Counts show at once; a text shows after someone has read it.