Planned
- Version
- 1.0.1+26.3
- Author
- DrexHD
Seed Guard
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Server-side mod: Kiln runs mods' code on Horizon's single-player server, not on dedicated servers.
What it needs from Kiln
- Mixin
- net.minecraft.core.RegistryAccess
- net.minecraft.core.RegistryAccess.Frozen
- net.minecraft.resources.RegistryOps
- net.minecraft.server.MinecraftServer
- net.minecraft.world.level.levelgen.PositionalRandomFactory
- net.minecraft.world.level.levelgen.WorldgenRandom
- net.minecraft.world.level.levelgen.feature.Feature
- net.minecraft.world.level.levelgen.placement.PlacedFeature
- net.minecraft.world.level.levelgen.structure.StructureSet
- net.minecraft.world.level.storage.LevelResource
- Object2LongMap.putAll()
- Reference2IntMap.putAll()
- Reference2LongMap.putAll()
- Registry.listElements()
- Registries.FEATURE
- Registries.STRUCTURE_SET
- Identifier.CODEC
On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)
In the author's words
Protects your world seed by altering feature and structure placement, preventing seed cracking.
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file seedguard+26.3-1.0.1.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
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